Hybrid 2D/3D data in a virtual environment
First Claim
1. A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a real-world, physical object in three dimensions (3D), the method comprising:
- using LiDAR to produce a 3D point cloud of a real-world environment that comprises the physical object by performing the following substeps;
scanning the real-world environment with a laser scanner to produce scan data;
registering the scan data with a computer to stitch data from multiple scans together to create a data-intensive point cloud;
degrading the data-intensive point cloud by reducing the number of data points in the data-intensive point cloud to create a degraded point cloud by using an octree filter to subdivide the data-intensive point cloud and preserving only one point from each nonempty subdivision;
creating the 3D point cloud by formatting the degraded point cloud into a game-engine-compatible format; and
importing the 3D point cloud into a software framework used for creating and developing video games;
scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud;
overlaying the 2D technical drawing (including all labels and dimensions) on the physical object depicted in the 3D point cloud; and
visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset.
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Accused Products
Abstract
A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a physical object of a real-world, real-world environment in three dimensions (3D), the method comprising: using LiDAR to produce a 3D point cloud of the real-world environment; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud; overlaying the 2D technical drawing (including all labels and dimensions) over the physical object as depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset.
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Citations
13 Claims
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1. A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a real-world, physical object in three dimensions (3D), the method comprising:
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using LiDAR to produce a 3D point cloud of a real-world environment that comprises the physical object by performing the following substeps; scanning the real-world environment with a laser scanner to produce scan data; registering the scan data with a computer to stitch data from multiple scans together to create a data-intensive point cloud; degrading the data-intensive point cloud by reducing the number of data points in the data-intensive point cloud to create a degraded point cloud by using an octree filter to subdivide the data-intensive point cloud and preserving only one point from each nonempty subdivision; creating the 3D point cloud by formatting the degraded point cloud into a game-engine-compatible format; and importing the 3D point cloud into a software framework used for creating and developing video games; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud; overlaying the 2D technical drawing (including all labels and dimensions) on the physical object depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a real-world physical object in three dimensions (3D), the method comprising:
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scanning a real-world environment that comprises the physical object to produce scan data; creating with a computer a 3D point cloud of the real-world environment based on the scan data comprising the substeps of; registering the scan data with the computer such that scan data from multiple scans are stitched together to create a data-intensive point cloud; degrading the data-intensive point cloud by reducing the number of data points in the data-intensive point cloud to create a degraded point cloud by using an octree filter to subdivide the data-intensive point cloud and preserving only one point from each nonempty subdivision; creating the 3D point cloud by formatting the degraded point cloud into a game-engine-compatible format; and importing the 3D point cloud into a software framework used for creating and developing video games; overlaying the 2D technical drawing (including all lines, labels, and dimensions) on the physical object as depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset. - View Dependent Claims (11, 12, 13)
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Specification