Framework, devices, and methodologies configured to enable gamification via sensor-based monitoring of physically performed skills, including location-specific gamification
First Claim
1. A method for providing challenges, including:
- providing an authoring interface that enables an author to define a challenge for participants including the author;
via the authoring interface, receiving a challenge data set for the challenge, wherein the challenge data set includes;
(i) data representative of a challenge location;
(ii) data representative of one or more challenge skills, wherein each of the one or more challenge skills are selected from a repository of challenge skills that are configured to be identified via motion sensor units worn by each of the participants; and
(iii) data representative of one or more competitive parameters for one or more attributes of the one or more challenge skills;
making the challenge available to the participants, comprising, for each of the participants;
receiving data representative of a participant location;
based on the participant location and the challenge location, identifying the challenge among the challenges and providing a participant interface that enables a selection of the challenge;
via the participant interface, receiving the selection of the challenge; and
providing configuration data for the motion sensor units worn by each participant to enable monitoring performance of the one or more challenge skills performed by each participant;
receiving performance data from said monitoring the performance of the one or more challenge skills performed by each participant;
based on the performance data of each participant, rating the participants; and
via the participant interface, reporting the participants'"'"' ratings.
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Accused Products
Abstract
The application relates to technological frameworks whereby user skill performances are monitored using Performance Sensor Units (PSUs), and data derived from those PSUs is processed thereby to determine attributes of the user skill performances. For example, the identification of attributes of performances is used to drive computer processes, such as computer processes described herein. Particular focus is given to technologies which enable the gamification of skills via delivery of competitive challenges, such challenges being driven by data derived from PSUs that monitor physical performances. For example, in one embodiment users compete in the context of performing a particular skill or skills “better” than others (for example in the context of amplitude, power, accuracy, successive completions, and so on).
9 Citations
25 Claims
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1. A method for providing challenges, including:
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providing an authoring interface that enables an author to define a challenge for participants including the author; via the authoring interface, receiving a challenge data set for the challenge, wherein the challenge data set includes; (i) data representative of a challenge location; (ii) data representative of one or more challenge skills, wherein each of the one or more challenge skills are selected from a repository of challenge skills that are configured to be identified via motion sensor units worn by each of the participants; and (iii) data representative of one or more competitive parameters for one or more attributes of the one or more challenge skills; making the challenge available to the participants, comprising, for each of the participants; receiving data representative of a participant location; based on the participant location and the challenge location, identifying the challenge among the challenges and providing a participant interface that enables a selection of the challenge; via the participant interface, receiving the selection of the challenge; and providing configuration data for the motion sensor units worn by each participant to enable monitoring performance of the one or more challenge skills performed by each participant; receiving performance data from said monitoring the performance of the one or more challenge skills performed by each participant; based on the performance data of each participant, rating the participants; and via the participant interface, reporting the participants'"'"' ratings. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method for operating end-user hardware including one or more motion sensor units (MSUs), the method including:
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receiving an authoring interface from one or more servers, the authoring interface enabling a user to define a challenge for participants including the user, wherein the challenge is to be attempted by the user with the end-user hardware including the one or more MSUs, via the authoring interface, providing a challenge data set for the challenge, the challenge data set includes data representative of; (i) a challenge location; (ii) one or more challenge skills; and (iii) one or more competitive parameters for one or more attributes of the one or more challenge skills; via the authoring interface, sending the challenge to the one or more servers; sending a participant location of the user to the one or more servers; receiving a participant interface from the one or more servers, the participant interface enabling the user to select the challenge; via the participant interface, selecting the challenge and sending the selection to the one or more servers; enabling the end-user hardware including the one or more MSUs to participate in the challenge, comprising; (i) causing the end-user hardware to apply configuration data for the one or more challenge skills; and (ii) sending performance data derived from the one or more MSUs or an assessment of the performance data to the one or more servers; and via the participant interface, receiving a rating of the user among the participants of the challenge. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification