Full scale digital replay and practice system for use by positional players in a team-based sport
First Claim
1. A system for providing play route and timing training of a physical player engaged in a competition event, comprising:
- a playing surface upon which is arrayed a grid of lighting elements and sensors;
a processor and database communicating with said grid of lighting elements and sensors and operable according to a progression of instructions issued by said processor to outputting a series of time elapsed commands for selectively illuminating said lighting elements to represent a planned player progression between start and end positions;
a recording device in communication with said processor for recording an actual movement of the physical training player;
a first input sensor in communication with said processor and adapted to being incorporated into at least one of the physical training player or an opposing physical positional player;
a second input sensor in communication with said processor and incorporated into a game object;
said lighting elements being progressively illuminated in a time elapsed fashion during the execution of a game play to replicate the planned progression of the player between the start position and end position;
said processor concurrently collecting data from said sensors representing movement of the player and object; and
a playback module incorporated into said processor and database for illuminating on said playing surface the previously recorded player movement in comparison to the planned progression.
0 Assignments
0 Petitions
Accused Products
Abstract
A system for providing player training including a grid of individually powered, processor controlled and communicable lighting elements and sensors which are embedded within a playing surface associated with the event, the lighting elements interfacing with at least one of a player worn sensor and/or a remote processor device for providing a visual illustration of any number of parameters associated with an actual player performance, including real time motion progressions of the player which are represented on the field surface and/or recreated on a processor driven screen which films or otherwise tracks the event. The simulated progressions can further replicate the desired motions of the positional player'"'"'s intended motions or those of an opposing positional player and in lieu of the actual player being on the playing surface.
42 Citations
22 Claims
-
1. A system for providing play route and timing training of a physical player engaged in a competition event, comprising:
-
a playing surface upon which is arrayed a grid of lighting elements and sensors; a processor and database communicating with said grid of lighting elements and sensors and operable according to a progression of instructions issued by said processor to outputting a series of time elapsed commands for selectively illuminating said lighting elements to represent a planned player progression between start and end positions; a recording device in communication with said processor for recording an actual movement of the physical training player; a first input sensor in communication with said processor and adapted to being incorporated into at least one of the physical training player or an opposing physical positional player; a second input sensor in communication with said processor and incorporated into a game object; said lighting elements being progressively illuminated in a time elapsed fashion during the execution of a game play to replicate the planned progression of the player between the start position and end position; said processor concurrently collecting data from said sensors representing movement of the player and object; and a playback module incorporated into said processor and database for illuminating on said playing surface the previously recorded player movement in comparison to the planned progression. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 21, 22)
-
-
17. A method for providing full scale play route and timing training of a plurality of physical training players associated with a team sport event, said method comprising the steps of:
-
providing a player training surface upon which is arrayed a grid of lighting elements and sensors; communicating a processor and supporting database with the grid of lighting elements and sensors; outputting an initial command from the processor to initial sub-pluralities of the lighting elements at locations upon the training surface, causing the elements to illuminate to represent a planned player progression between start and end positions; embedding a first input sensor into at least one of the physical training player or an opposing physical positional player; embedding a second input sensor into a game object; communicating said first and second input sensors with the processor; recording an actual movement of the physical player and communicating the recording to the processor; outputting a series of time elapsed commands to progressively illuminate said lighting elements to replicate the planned progression of the players between the start position and end position; concurrently collecting data from said sensors representative movement of the player and object; and rerunning a prior play progression utilizing a playback module incorporated into said processor and database for illuminating on the playing surface the previously recorded player movement in comparison to the planned progression. - View Dependent Claims (18, 19)
-
Specification