×

Simulation method and system for real-time broadcasting

  • US 10,445,440 B2
  • Filed: 05/22/2014
  • Issued: 10/15/2019
  • Est. Priority Date: 07/09/2013
  • Status: Active Grant
First Claim
Patent Images

1. A method comprising:

  • determining, by a processor to simulate gameplay of a match in a management game as the match progresses, a real-time action for a mechanical object as part of a continuous sequence of actions by a camp in control of the mechanical object, the continuous sequence of actions comprising the real-time action extending from at least one previous action;

    displaying, in response to determining the real-time action, a real-time movement of the mechanical object using a line connecting a start location of the real-time movement extending from at least one other line depicting the at least one previous action and an end location of the real-time movement; and

    determining whether a highlight scene occurred based on a probability of each scene comprising a plurality of actions,wherein, in response to occurrence of the highlight scene, displaying the real-time movement comprises, instead of using the line, displaying a real-time movement of character objects for a plurality of characters and a real-time movement of the mechanical object, andwherein;

    at least one of a linetype pattern of the line and a thickness of the line is determined based on the real-time action; and

    a color of the line is determined based on the camp such that each joined line depicting the continuous sequence of actions is of a same color.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×