Simulation method and system for real-time broadcasting
First Claim
Patent Images
1. A method comprising:
- determining, by a processor to simulate gameplay of a match in a management game as the match progresses, a real-time action for a mechanical object as part of a continuous sequence of actions by a camp in control of the mechanical object, the continuous sequence of actions comprising the real-time action extending from at least one previous action;
displaying, in response to determining the real-time action, a real-time movement of the mechanical object using a line connecting a start location of the real-time movement extending from at least one other line depicting the at least one previous action and an end location of the real-time movement; and
determining whether a highlight scene occurred based on a probability of each scene comprising a plurality of actions,wherein, in response to occurrence of the highlight scene, displaying the real-time movement comprises, instead of using the line, displaying a real-time movement of character objects for a plurality of characters and a real-time movement of the mechanical object, andwherein;
at least one of a linetype pattern of the line and a thickness of the line is determined based on the real-time action; and
a color of the line is determined based on the camp such that each joined line depicting the continuous sequence of actions is of a same color.
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Abstract
Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.
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Citations
19 Claims
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1. A method comprising:
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determining, by a processor to simulate gameplay of a match in a management game as the match progresses, a real-time action for a mechanical object as part of a continuous sequence of actions by a camp in control of the mechanical object, the continuous sequence of actions comprising the real-time action extending from at least one previous action; displaying, in response to determining the real-time action, a real-time movement of the mechanical object using a line connecting a start location of the real-time movement extending from at least one other line depicting the at least one previous action and an end location of the real-time movement; and determining whether a highlight scene occurred based on a probability of each scene comprising a plurality of actions, wherein, in response to occurrence of the highlight scene, displaying the real-time movement comprises, instead of using the line, displaying a real-time movement of character objects for a plurality of characters and a real-time movement of the mechanical object, and wherein; at least one of a linetype pattern of the line and a thickness of the line is determined based on the real-time action; and a color of the line is determined based on the camp such that each joined line depicting the continuous sequence of actions is of a same color. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of simulating gameplay, the method comprising:
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storing information about probable scenarios in conjunction with a movement of a mechanical object in a simulation of gameplay of a match in a management game, each probable scenario among the probable scenarios comprising predetermined motions of the mechanical object; selecting, via a processor as the gameplay processes, a scenario from the probable scenarios to simulate a portion of the gameplay; generating scene data based on whether predetermined motions in the selected scenario have succeeded, the scene data comprising a representation of a real-time movement of the mechanical object using a line connecting a start location of the real-time movement and an end location of the real-time movement; and transmitting the scene data to a terminal, wherein the scene data comprises unit data of each of real-time actions corresponding to continuously successful motions for the movement of the mechanical objection by one camp among the predetermined motions in the selected scenario, and wherein; at least one of a linetype pattern of the line and a thickness of the line represents a type of the real-time action; and a color of the line represents a camp in control of the mechanical object such that each joined line representing the continuously successful motion is of a same color. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A system to simulate gameplay of a match in a management game, the system comprising:
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a transceiver; and a processor to transmit, to a terminal via the transceiver, information about a real-time action for a mechanical object for simulation of a portion of the gameplay, the real-time action being an extension of at least one previous action, the real-time action and the at least one previous action forming a continuous sequence of actions by a camp in control of the mechanical object, wherein the terminal is configured to; verify the real-time action using the information; display, in response to verification of the real-time action, a real-time movement of the mechanical object using a line connecting a start location of the real-time movement extending from at least one other line depicting the at least one previous action and an end location of the real-time movement; and determine whether a highlight scene occurred based on a probability of each scene comprising a plurality of actions, wherein, in response to occurrence of the highlight scene, display of the real-time movement comprises, instead of using the line, display of a real-time movement of character objects for a plurality of characters and a real-time movement of the mechanical objection, and wherein; an aspect of the real-time action is displayed via at least one of a linetype pattern of the line and a thickness of the line; and a color of the line is determined based on the camp such that each joined line depicting the continuous sequence of actions is of a same color. - View Dependent Claims (19)
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Specification