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Continual limit hold'em quasi-tournaments

  • US 10,445,985 B2
  • Filed: 05/05/2014
  • Issued: 10/15/2019
  • Est. Priority Date: 08/12/2009
  • Status: Active Grant
First Claim
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1. A system for simulating a gaming tournament with a quasi-tournament utilizing a plurality of electronic game machines wherein a plurality of human users each play a machine-implemented game on an electronic game machine, the system including:

  • a plurality of electronic game machines configured with a machine-implemented game whereby a plurality of human users may play the game using the electronic game machines and wager using wagering units to participate in the quasi-tournament, each of the electronic game machines including (i) a display device for displaying indicia representative of a game state, (ii) means for receiving an input from the human user in response to a display of indicia representing a game state, and (iii) a magnetic card reader;

    wherein the system is operative to enable a human user entering the quasi-tournament to provide differing amounts of value a single time as an entry fee, the differing amounts of value corresponding to prize pots of differing value whereby the human user is eligible to receive a payout from multiple prize pots at the conclusion of the tournament and wherein each human user entering the quasi-tournament is provided with the same number of wagering units independent of the amount of value provided by the human user;

    a central processor connected to each of the electronic game machines, the central processor operative to receive an input from each of the electronic game machines corresponding to the outcome of games played on the electronic game machines by the human users, to determine one or more winners of the quasi-tournament based upon the outcome of games played by the human users on the electronic game machines, and to interface with the magnetic card reader to maintain and update a player position for a magnetic card associated with a player, allowing a player to withdraw by removing the magnetic card from the magnetic card reader, and allowing a player to reenter, according to the maintained and updated player position, by reinserting the magnetic card into the magnetic card reader;

    wherein the human users may select, as input, after the machine-implemented game is initiated and value received from the human user, from one of at least two different potentially winning actions at a single stage in each game played by the human users; and

    wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.

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