Game system and storage medium
First Claim
1. A game system, comprising:
- a first game apparatus;
a second game apparatus different from the first game apparatus; and
a server,wherein the first game apparatus is configured to;
execute a game according to a game program;
produce an image file that includes reproduction information required in order to reproduce a scene of the game, corresponding to a specific moment in the game program that is currently executed, as metadata, and image data for the scene of the game; and
transmit the produced image file to the server, andwherein the second game apparatus is configured to;
acquire the image file from the server; and
execute the same kind of game program as the game program based on the reproduction information included in the acquired image file while designating a scene of the game to be reproduced.
1 Assignment
0 Petitions
Accused Products
Abstract
A non-limiting example game system comprises a server and a plurality of game apparatuses, each game apparatus emulating a game program. If applying a predetermined instruction during a game, a game screen is captured and an image file is produced. Furthermore, at this time, emulator status information is uploaded to the server from a game apparatus. Then, the server transmits a URL indicative of a storing location of the emulator status information to the game apparatus. The game apparatus writes the URL as metadata of the image file, and uploads the image file to the server. Furthermore, the game apparatus downloads a desired image file from the server, and downloads the emulator status information according to the URL that is acquired from the downloaded image file. An emulator status of another game apparatus can be reproduced by reading this emulator state information.
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Citations
18 Claims
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1. A game system, comprising:
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a first game apparatus; a second game apparatus different from the first game apparatus; and a server, wherein the first game apparatus is configured to; execute a game according to a game program; produce an image file that includes reproduction information required in order to reproduce a scene of the game, corresponding to a specific moment in the game program that is currently executed, as metadata, and image data for the scene of the game; and transmit the produced image file to the server, and wherein the second game apparatus is configured to; acquire the image file from the server; and execute the same kind of game program as the game program based on the reproduction information included in the acquired image file while designating a scene of the game to be reproduced. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14, 15, 16, 17, 18)
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12. A non-transitory computer-readable storage medium storing a control program executable by a game apparatus that is included in a game system comprising a plurality of game apparatuses and a server, wherein the control program, when executed by a computer of the game apparatus, causes the game apparatus to:
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produce an image file that includes reproduction information required in order to reproduce a scene of a game, corresponding to a specific moment in a game program that is currently executed by the game apparatus, as metadata, and image data for the scene of the game; and transmit the produced image file to the server.
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13. A non-transitory computer-readable storage medium storing a control program executable by a game apparatus that is included in a game system comprising a plurality of game apparatuses and a server, wherein the control program, when executed by a computer of the game apparatus, causes the game apparatus to:
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acquire an image file from the server; and execute a game program about a game based on reproduction information included in the image file that is acquired while designating a scene of the game to be reproduced, the image file including the reproduction information corresponding to a specific moment in a game program, as metadata, and image data for the scene of the game to be reproduced.
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Specification