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System and method for determining events of interest in a multi-player online game

  • US 10,449,454 B2
  • Filed: 01/24/2018
  • Issued: 10/22/2019
  • Est. Priority Date: 01/27/2017
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • obtaining a set of parameters for each of a plurality of events occurring in an online game played by a plurality of users;

    calculating, by one or more computer processors, a score for each event based on the set of parameters, the score providing an indication of a user interest in witnessing the event,wherein calculating the score for each event comprises using a predictive model that receives the set of parameters as input and provides the score as output, and wherein the predictive model comprises at least one of a regression equation or a trained classifier;

    identifying, by the one or more computer processors, a collection of events as having a highest user interest, based on the scores;

    notifying, by the one or more computer processors, at least one user from the plurality of users about the identified events,wherein notifying the at least one user comprises providing a display arrangement comprising a list or a grid in which the identified events are arranged according to the scores;

    receiving an indication that the at least one user has selected one of the identified events in the display arrangement; and

    enabling, by the one or more computer processors, the at least one user to witness the selected event,wherein enabling the at least one user to witness the selected event comprises presenting on a client device a live version of the selected event as the selected event is occurring in the online game.

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