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Techniques for maintaining atomicity and ordering for pixel shader operations

  • US 10,453,168 B2
  • Filed: 08/17/2018
  • Issued: 10/22/2019
  • Est. Priority Date: 10/27/2015
  • Status: Active Grant
First Claim
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1. A graphics processing pipeline, comprising:

  • a tile coalescer that receives a first coverage sample and a second coverage sample in an application programming interface order; and

    a thread management unit that is coupled to the tile coalescer and causes a first thread group to perform a first operation based on a first dataset that includes the first coverage sample, and causes a second thread group to perform a second operation based on a second dataset that includes the second coverage sample, wherein the first thread group and the second thread group execute on one or more multiprocessors in the application programming interface order;

    wherein the tile coalescer and thread management unit are implemented within a processor circuit that includes the one or more multiprocessors.

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