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Time-warping adjustment based on depth information in a virtual/augmented reality system

  • US 10,453,272 B2
  • Filed: 05/26/2017
  • Issued: 10/22/2019
  • Est. Priority Date: 05/29/2016
  • Status: Active Grant
First Claim
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1. A method of adjusting time-warping of a frame for a virtual reality or augmented reality system based on depth information, the method including:

  • rendering a frame having a plurality of pixels, the rendering including determining a depth value for each of the plurality of pixels of the frame, the frame being associated with a frame vertex grid that divides the frame into a plurality of polygons;

    down-sampling the depth values of the frame to obtain a plurality of down-sampled depth values;

    determining a change in a head pose;

    determining, from the plurality of down-sampled depth values, a down-sampled depth value for a vertex of the frame vertex grid;

    determining an adjusted position for the vertex of the frame vertex grid based on the change in head pose and the down-sampled depth value for the vertex of the frame vertex grid;

    performing, based on at least the adjusted position for the vertex of the frame vertex grid, a depth-adjusted time-warping of the frame to obtain a depth-adjusted time-warped frame; and

    triggering display of the depth-adjusted time-warped frame.

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