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Method of synchronizing online game, and server device

  • US 10,456,688 B2
  • Filed: 08/29/2018
  • Issued: 10/29/2019
  • Est. Priority Date: 10/03/2012
  • Status: Active Grant
First Claim
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1. A method performed by a server for synchronizing game processing in an online game between a first client device and a second client device, the method comprising:

  • receiving, from the first client device connected online, first status change information related to a change in status of the online game in the first client device;

    storing the first status change information received from the first client device;

    transmitting the first status change information to the second client device;

    in response to the second client device not being connected online, determining whether to cause the first client device to advance progress of the online game based on the first status change information; and

    in response to the second client device having returned to the online state, transmitting second status change information that is different from the stored first status change information to the second client device.

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