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Systems and methods for incentivizing participation in gameplay events in an online game

  • US 10,463,968 B1
  • Filed: 09/24/2014
  • Issued: 11/05/2019
  • Est. Priority Date: 09/24/2014
  • Status: Active Grant
First Claim
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1. A system for incentivizing participation in gameplay events that take place in an online game, the system comprising:

  • one or more physical processors configured by computer-readable instructions to;

    execute an instance of an online game and to implement the instance of the online game to facilitate user participation in the online game that takes place in a virtual space, wherein users participate in the online game by controlling game entities in the virtual space, wherein a first user participates in the online game by controlling a first game entity from a first client computing platform, wherein a second user participates in the online game by controlling a second game entity from a second client computing platform, wherein the first client computing platform is associated with the first user, wherein the second client computing platform is associated with the second user;

    facilitate gameplay events for the users of the online game, the gameplay events taking place in the virtual space, including facilitating a first gameplay event for the first user and the second user, the first gameplay event taking place within a first event time period, wherein the first event time period has a start event time and an end event time, wherein during the first gameplay event, the first user and second user control the first game entity and the second game entity to interact with each other within the virtual space;

    determine values for a first gameplay metric for the first user and the second user during participation by both the first user and the second user in the first gameplay event, the values for the first gameplay metric being based on user-controlled actions of the first game entity and the second game entity in the online game during the first gameplay event by the first user and the second user;

    determine a first interval having a start interval time and an end interval time, wherein the first interval takes place within the first event time period and the first interval is less than the first event time period;

    determine a first change for the first gameplay metric for the first user, wherein the first change is determined between the start interval time and the end interval time of the first interval;

    determine a second change for the first gameplay metric for the second user, wherein the second change is determined between the start time and the end time of the first interval;

    determine a third change for the first gameplay metric for the first user, wherein the third change is determined between the start event time and the end event time of the first event time period;

    determine a fourth change for the first gameplay metric for the second user, wherein the fourth change is determined between the start event time and the end event time of the first event time period; and

    distribute awards to the users based on performance within the first gameplay event, the awards being different from both the first gameplay metric and the values for the first gameplay metric, the awards including;

    a first award distributed to either the first user or the second user, wherein distribution of the first award is based on a comparison between the first change and the second change, wherein the first award is different from both the first gameplay metric and the values for the first gameplay metric, and wherein the first award is a multiplier for increasing a second award, andthe second award associated with the third change and the fourth change, wherein the second award is different from both the first gameplay metric and the values for the first gameplay metric, wherein the second award is increased in accordance with the first award responsive to both the first award and the second award being distributed to the same user, and wherein, responsive to the first award and the second award being distributed to different users, the first award is discarded and the second award is not increased.

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