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Methods of simulating gameplay

  • US 10,467,847 B2
  • Filed: 08/24/2017
  • Issued: 11/05/2019
  • Est. Priority Date: 08/26/2016
  • Status: Active Grant
First Claim
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1. A computer program product comprising a non-transitory computer-readable medium having computer-executable code encoded therein, the computer-executable code adapted to be executed to implement a method for simulating interaction of a live event, the method comprising:

  • a) processing a gameplay simulation system, wherein the gameplay simulation system comprises;

    i) an event module;

    ii) an input module;

    iii) a simulation module;

    iv) an output module; and

    v) a prediction module;

    b) generating by the event module a virtual representation of the live event, wherein the virtual representation comprises a group of participants, each of which corresponds to a participant in the live event;

    c) receiving by the input module a game designer input, wherein the game designer input is a modification of a rule in the virtual representation;

    d) incorporating by the simulation module the game designer input into the virtual representation;

    e) processing the virtual representation by the output module to create a simulation of the live event based on the game designer input; and

    f) receiving by the prediction module a prediction from a user concerning an outcome of the simulation.

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