Methods of simulating gameplay
First Claim
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1. A computer program product comprising a non-transitory computer-readable medium having computer-executable code encoded therein, the computer-executable code adapted to be executed to implement a method for simulating interaction of a live event, the method comprising:
- a) processing a gameplay simulation system, wherein the gameplay simulation system comprises;
i) an event module;
ii) an input module;
iii) a simulation module;
iv) an output module; and
v) a prediction module;
b) generating by the event module a virtual representation of the live event, wherein the virtual representation comprises a group of participants, each of which corresponds to a participant in the live event;
c) receiving by the input module a game designer input, wherein the game designer input is a modification of a rule in the virtual representation;
d) incorporating by the simulation module the game designer input into the virtual representation;
e) processing the virtual representation by the output module to create a simulation of the live event based on the game designer input; and
f) receiving by the prediction module a prediction from a user concerning an outcome of the simulation.
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Abstract
The present disclosure describes systems and methods for simulating gameplay of a live event through a mobile environment. Further described are systems and methods for placing wagers or non-wager submissions concerning an outcome of a simulation. The systems and methods incorporate statistical data, event information, and user modifications to create the simulation.
19 Citations
26 Claims
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1. A computer program product comprising a non-transitory computer-readable medium having computer-executable code encoded therein, the computer-executable code adapted to be executed to implement a method for simulating interaction of a live event, the method comprising:
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a) processing a gameplay simulation system, wherein the gameplay simulation system comprises; i) an event module; ii) an input module; iii) a simulation module; iv) an output module; and v) a prediction module; b) generating by the event module a virtual representation of the live event, wherein the virtual representation comprises a group of participants, each of which corresponds to a participant in the live event; c) receiving by the input module a game designer input, wherein the game designer input is a modification of a rule in the virtual representation; d) incorporating by the simulation module the game designer input into the virtual representation; e) processing the virtual representation by the output module to create a simulation of the live event based on the game designer input; and f) receiving by the prediction module a prediction from a user concerning an outcome of the simulation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification