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User-driven spectator channel for live game play in multi-player games

  • US 10,471,360 B2
  • Filed: 03/06/2017
  • Issued: 11/12/2019
  • Est. Priority Date: 03/06/2017
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • providing a multi-user platform for hosting a game session over a communication network, the game session including a plurality of media streams that show one or more views of live game play for the game session;

    assigning each media stream as one of a primary media stream showing a first view of a player or a secondary media stream showing a second view of the player;

    assigning a spectator value to each media stream for one or more time periods of the live game play, wherein the spectator value includes a weight that favors the primary media stream showing the first view of the player;

    updating one or more spectator values for the plurality of media streams based on user inputs received during the live game play;

    selecting one media stream to broadcast over a spectator channel for each time period based on the spectator values assigned to the plurality of media streams for the time period of the live game play; and

    broadcasting the spectator channel over the communication network.

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