Real-time interactive wagering on event outcomes
First Claim
1. A method comprising:
- receiving, by at least one processor, a request from a first remote mobile device to generate a wagering account, the at least one processor receiving the request via a communications network;
generating, by the at least one processor, data indicative of an amount of consideration in the wagering account;
generating, by the at least one processor, a limit on wagering activity in the wagering account, in which the limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period;
receiving, by the at least one processor, a plurality of real-time electronic data feeds from a plurality of remote data sources via the network, the plurality of real-time electronic data feeds comprising real-time wager prices;
synchronizing, by the at least one processor, the real-time wager prices from the plurality of real-time electronic data feeds;
transmitting, by the at least one processor, to the first remote mobile device information indicative of a set of games and synchronized real-time wager prices;
receiving, by the at least one processor, information indicative of a first offer to enter into a wager on a game from the first remote mobile device;
receiving, by the at least one processor, information indicative of a second offer to enter into an opposite side of the wager on the game from a second remote mobile device; and
matching, by the at least one processor, the first offer and the second offer.
1 Assignment
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Accused Products
Abstract
Embodiments include opening a gaming account of a user. Embodiments include establishing an amount of consideration in the gaming account of the user. Embodiments include, after opening the gaming account and establishing the amount of consideration, authorizing the user to access the gaming account from a computing device by verifying credentials of the user received from the computing device. Embodiments include receiving a first request from the user to enter into a game. Embodiments include receiving a second request from another user to enter into an opposite side of the game. Embodiments include matching, by the computer system, the first request and the second request. Embodiments include forming one obligation with a gaming operator to pay the user for winning the game with the user and forming one other obligation with the gaming operator to pay the second user for winning the game with the other user.
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Citations
12 Claims
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1. A method comprising:
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receiving, by at least one processor, a request from a first remote mobile device to generate a wagering account, the at least one processor receiving the request via a communications network; generating, by the at least one processor, data indicative of an amount of consideration in the wagering account; generating, by the at least one processor, a limit on wagering activity in the wagering account, in which the limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period; receiving, by the at least one processor, a plurality of real-time electronic data feeds from a plurality of remote data sources via the network, the plurality of real-time electronic data feeds comprising real-time wager prices; synchronizing, by the at least one processor, the real-time wager prices from the plurality of real-time electronic data feeds; transmitting, by the at least one processor, to the first remote mobile device information indicative of a set of games and synchronized real-time wager prices; receiving, by the at least one processor, information indicative of a first offer to enter into a wager on a game from the first remote mobile device; receiving, by the at least one processor, information indicative of a second offer to enter into an opposite side of the wager on the game from a second remote mobile device; and matching, by the at least one processor, the first offer and the second offer. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus comprising:
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a network interface to communicate over a network with a plurality of remote mobile devices and a plurality of remote data sources; at least one processor to; receive a request from a first remote mobile device via the network interface to generate a wagering account; generate data indicative of an amount of consideration in the wagering account; generate a limit on wagering activity in the wagering account, in which the limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period; receive a plurality of real-time electronic data feeds from the plurality of remote data sources via the network interface, the plurality of real-time electronic data feeds comprising real-time wager prices; synchronize the real-time wager prices from the plurality of real-time electronic data feeds; transmit, via the network interface, to the first remote mobile device information indicative of a set of games and synchronized real-time wager prices; receive, via the network interface, information indicative of a first offer to enter into a wager on a game from the first remote mobile device; receive, via the network, interface information indicative of a second offer to enter into an opposite side of the wager on the game from a second remote mobile device; and match the first offer and the second offer. - View Dependent Claims (8, 9, 10, 11, 12)
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Specification