Augmented reality and physical games
First Claim
Patent Images
1. An apparatus comprising:
- a light engine;
a light guide configured to receive light from the light engine, the light guide being at least partially transparent such that at least a portion of physical surroundings of the apparatus are viewable through the light guide; and
one or more modules implemented at least partially in hardware, the one or more modules being configured to detect a presence of a physical game in the physical surroundings, compute an augmentation based at least partially on one or more available moves for a physical game piece in a current state of play of the physical game, and cause the light engine to output the augmentation for display by the light guide.
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Abstract
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
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Citations
20 Claims
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1. An apparatus comprising:
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a light engine; a light guide configured to receive light from the light engine, the light guide being at least partially transparent such that at least a portion of physical surroundings of the apparatus are viewable through the light guide; and one or more modules implemented at least partially in hardware, the one or more modules being configured to detect a presence of a physical game in the physical surroundings, compute an augmentation based at least partially on one or more available moves for a physical game piece in a current state of play of the physical game, and cause the light engine to output the augmentation for display by the light guide. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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receiving an input to a computing device of a current state of play of a physical game; computing an augmentation based on the input and one or more available moves for a physical game piece in the current state of play of the physical game, the augmentation to be displayed as part of the physical game; and displaying the augmentation by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation. - View Dependent Claims (13, 14, 15, 16)
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17. A method for displaying an augmentation, the method performed on a computing device by one or more modules implemented at least partially in hardware, the method comprising:
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detecting features of a physical surroundings of an apparatus via image data received from a camera; computing a geometry of the physical surroundings based upon the features detected; detecting a presence of a physical game in the physical surroundings from the geometry of the physical surroundings; computing the augmentation based at least partially on one or more available moves for a physical game piece in a current state of play of the physical game; and outputting the augmentation for display via a display device in a location and a position based upon one or more of the features, the geometry, and the physical game detected in the physical surroundings. - View Dependent Claims (18, 19, 20)
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Specification