×

Computer architecture for simulation of sporting events based on real-world data

  • US 10,478,730 B1
  • Filed: 08/25/2016
  • Issued: 11/19/2019
  • Est. Priority Date: 08/25/2016
  • Status: Active Grant
First Claim
Patent Images

1. A computer-implemented method for improving simulation of a sporting event by using real-world data to seed the simulation, the method comprising:

  • receiving player positional data of a player on a physical field of the sporting event, the player positional data comprising an identification of the player, an orientation of the player on the physical field, a position of the player with respect to the physical field, and a time the player positional data was captured;

    receiving ball positional data of a physical ball on the physical field, the ball positional data comprising a location of the physical ball with respect to the physical field and a time the ball positional data was captured;

    positioning a simulated player corresponding to the player on a simulated field of the simulation based on the received player positional data, wherein the simulated field corresponds to the physical field;

    positioning a simulated ball corresponding to the physical ball on the simulated field based on the received ball positional data;

    running the simulation;

    receiving a user input;

    modifying the simulation based on the user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the received user input when the received user input moves the simulated player outside of a ghost ring; and

    deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the ghost ring different from a radius of the deviation ring.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×