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Synching and desyncing a shared view in a multiuser scenario

  • US 10,482,665 B2
  • Filed: 12/16/2016
  • Issued: 11/19/2019
  • Est. Priority Date: 12/16/2016
  • Status: Active Grant
First Claim
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1. A computer system for synchronizing and desynchronizing mixed-reality datasets between multiple devices comprising:

  • one or more processors; and

    one or more computer-readable media having stored thereon executable instructions that when executed by the one or more processors configure the computer system to perform at least the following;

    identify multiple users in a mixed-reality environment, wherein the mixed-reality environment is defined by a global mixed-reality dataset;

    display a synchronized view of the global mixed-reality dataset to each of the multiple users within a shared coordinate system, wherein the shared coordinate system is simultaneously established in relation to at least a first tangible object within the physical environment of a first user of the multiple users and in relation to a different tangible object within the physical environment of at least one different user of the multiple users;

    receive a command from the first user to desynchronize from the multiple users;

    display to the first user a first desynchronized view of the global mixed-reality dataset, wherein the first desynchronized view is also displayed to the first user according to the shared coordinate system, wherein the first desynchronized view comprises a view of the global mixed-reality dataset, but with a capability of the first user to, independent from other synchronized users, for the global mixed-reality dataset, view additional data , view less data, view different data, or manipulate data; and

    display, within the mixed-reality environment, a visualization associated with the first user, wherein the visualization at least;

    indicates to at least one other user of the multiple users that the first user is desynchronized from the multiple users; and

    is rendered to correspond with the position of the first user within the mixed-reality environment.

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