Gaming machine and system for concurrent gaming player interface manipulation based on visual focus
First Claim
1. A gaming system configured to visually present a user interface to a player, the user interface including a plurality of concurrently active gaming displayed visual presentations, the gaming system comprising:
- a virtual-reality (VR) headset including one or more integrated visual output devices, the one or more visual output devices providing a virtual environment for displaying the plurality of concurrently active gaming presentations;
one or more passive input devices incorporated into the VR headset, the one or more passive input devices configured to generate positional input related to a center of attention of the player, the positional input being directly measured relative to the one or more integrated visual output devices; and
one or more processors configured to;
receive the positional input,determine the center of attention of the player from the positional input,designate a primary gaming presentation from the plurality of concurrently active gaming presentations, the primary gaming presentation corresponding to the center of attention,open and display a context-sensitive menu of wager options related to the primary gaming presentation concurrently with displaying the plurality of concurrently active gaming presentations, the options being selectable and activatable by the positional input.
7 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes one or more input devices, audio output devices, visual display devices, and information processors. At least one visual display device visually depicts a plurality of visual presentations and at least one audio output device renders audio selectively mixed from corresponding audio components of the visual presentations. At least one processor receives and processes information from at least one input device to determine a region of focused attention by the player with respect to the visual display devices. Using the region of focused attention, a corresponding primary visual presentation is determined from the plurality of visual presentations. The corresponding audio components of the plurality of presentations are selectively mixed such that the audio component of the primary visual presentation is dominant on at least one audio output device. The plurality of visual presentations may also be rearranged or altered to visually highlight the primary visual presentation.
54 Citations
18 Claims
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1. A gaming system configured to visually present a user interface to a player, the user interface including a plurality of concurrently active gaming displayed visual presentations, the gaming system comprising:
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a virtual-reality (VR) headset including one or more integrated visual output devices, the one or more visual output devices providing a virtual environment for displaying the plurality of concurrently active gaming presentations; one or more passive input devices incorporated into the VR headset, the one or more passive input devices configured to generate positional input related to a center of attention of the player, the positional input being directly measured relative to the one or more integrated visual output devices; and one or more processors configured to; receive the positional input, determine the center of attention of the player from the positional input, designate a primary gaming presentation from the plurality of concurrently active gaming presentations, the primary gaming presentation corresponding to the center of attention, open and display a context-sensitive menu of wager options related to the primary gaming presentation concurrently with displaying the plurality of concurrently active gaming presentations, the options being selectable and activatable by the positional input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system configured to visually and audibly present a user interface to a player, the user interface including a plurality of concurrently active gaming presentations in virtual reality (VR), the gaming system comprising:
a VR headset including; one or more integrated input/output units configured to provide a virtual environment for displaying the plurality of concurrently active gaming presentations including displaying wager-related meters presenting data accrued from the plurality of concurrently active gaming presentations, the one or more input/output units further configured to passively generate positional input related to a center of attention of the player, the positional input being directly measured relative to one or more integrated visual output devices; and one or more audio output units configured to output audio components corresponding to at least one of the plurality of concurrently active gaming presentations; and one or more processors configured to; receive the positional input, determine the center of attention of the player from the positional input, designate a primary gaming presentation from the plurality of concurrently active gaming presentations, the primary gaming presentation corresponding to the center of attention, open and display a context-sensitive menu of wager options related to the primary gaming presentation concurrently with displaying the plurality of concurrently active gaming presentations, the options being selectable and activatable by the positional input, and update the wager-related meters responsive to inputs from the player. - View Dependent Claims (11, 12, 13, 14)
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15. A gaming system configured for visually and audibly presenting a user interface to a player, the user interface including a plurality of simultaneously conducted gaming presentations, the gaming system comprising:
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a virtual-reality (VR) headset including one or more integrated visual output devices configured to provide a virtual environment in which to display the plurality of simultaneously conducted gaming presentations; one or more audio output devices; one or more passive input devices incorporated into the VR headset, the one or more passive input devices configured to generate positional input related to a center of attention of the player, the positional input being directly measured relative to the one or more integrated visual output devices; and one or more processors configured to; receive the positional input, determine the center of attention of the player from the positional input, designate a primary gaming presentation corresponding to one of the plurality of simultaneously conducted gaming presentations and being at the center of attention, open and display a context-sensitive menu of wager options related to the primary gaming presentation concurrently with displaying the plurality of concurrently active gaming presentations, the options being selectable and activatable by the positional input; and generate a three-dimensional audio field configured to present an audio component of the primary game presentation according to placement of the primary game presentation relative to the virtual environment. - View Dependent Claims (16, 17, 18)
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Specification