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Gaming machine and system for concurrent gaming player interface manipulation based on visual focus

  • US 10,482,705 B2
  • Filed: 08/11/2015
  • Issued: 11/19/2019
  • Est. Priority Date: 08/11/2015
  • Status: Active Grant
First Claim
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1. A gaming system configured to visually present a user interface to a player, the user interface including a plurality of concurrently active gaming displayed visual presentations, the gaming system comprising:

  • a virtual-reality (VR) headset including one or more integrated visual output devices, the one or more visual output devices providing a virtual environment for displaying the plurality of concurrently active gaming presentations;

    one or more passive input devices incorporated into the VR headset, the one or more passive input devices configured to generate positional input related to a center of attention of the player, the positional input being directly measured relative to the one or more integrated visual output devices; and

    one or more processors configured to;

    receive the positional input,determine the center of attention of the player from the positional input,designate a primary gaming presentation from the plurality of concurrently active gaming presentations, the primary gaming presentation corresponding to the center of attention,open and display a context-sensitive menu of wager options related to the primary gaming presentation concurrently with displaying the plurality of concurrently active gaming presentations, the options being selectable and activatable by the positional input.

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