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Methods and systems for providing a composite audio stream for an extended reality world

  • US 10,484,811 B1
  • Filed: 09/10/2018
  • Issued: 11/19/2019
  • Est. Priority Date: 09/10/2018
  • Status: Active Grant
First Claim
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1. A method comprising:

  • accessing, by an extended reality audio processing system, a first audio stream representative of a first virtual sound that virtually originates from a first virtual audio source within an extended reality world being experienced by a user by way of a media player device the extended reality world generated based on a live capture of a real-world scene and managed by a live capture management system separate from the media player device;

    accessing, by the extended reality audio processing system, a second audio stream representative of a second virtual sound that virtually originates from a second virtual audio source within the extended reality world, the second virtual audio source distinct from the first virtual audio source;

    accessing, by the extended reality audio processing system as the first and second virtual sounds propagate to an avatar of the user within the extended reality world, real-time acoustic propagation data representative of characteristics that affect the propagation of the first and second virtual sounds to the avatar of the user, the accessed real-time acoustic propagation data including listener propagation data accessed from the media player device and world propagation data accessed from the live capture management system, the world propagation data associated with the real-world scene and tracked and managed by the live capture management system;

    rendering, by the extended reality audio processing system as the first and second virtual sounds propagate to the avatar of the user and based on the first and second audio streams and the real-time acoustic propagation data, a composite binaural audio stream representative of a composite virtual sound that comprises a combination of simulated reproductions of the first and second virtual sounds, the simulated reproductions customized to account for the characteristics that affect the propagation of the first and second virtual sounds to the avatar of the user; and

    transmitting, by the extended reality audio processing system, the composite binaural audio stream to the media player device for presentation to the user as the user experiences the extended reality world.

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