Systems and methods for fitness and video games
First Claim
Patent Images
1. A system for cooperative control of a video game avatar, the system comprising:
- a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and
computer program code stored in each of the plurality of mobile devices;
wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to;
direct a user of the first mobile device to perform an exercise movement;
measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device;
transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users;
execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game;
transmit location information of the user to the server and to receive location information of other users, wherein the video game has one or more avatars controllable based on location information of the user of the first mobile device and location information of other users,wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, andwherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users.
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Abstract
In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.
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Citations
18 Claims
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1. A system for cooperative control of a video game avatar, the system comprising:
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a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and computer program code stored in each of the plurality of mobile devices; wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to; direct a user of the first mobile device to perform an exercise movement; measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device; transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game; transmit location information of the user to the server and to receive location information of other users, wherein the video game has one or more avatars controllable based on location information of the user of the first mobile device and location information of other users, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for cooperative control of a video game avatar, the system comprising:
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a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and computer program code stored in each of the plurality of mobile devices; wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to; direct a user of the first mobile device to perform an exercise movement; measure, by sensors coupled to the first mobile device, exercise parameters of the user of the first mobile device; transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users;
wherein the video game is further operable to switch which movement parameter of the avatar is controlled based upon the exercise parameters of the users such that the first movement parameter of the avatar is controlled based upon the second exercise parameter of the second user and the second movement parameter of the avatar is controlled based upon the first exercise parameter of the first user.
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13. A system for cooperative control of a video game avatar, the system comprising:
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a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and computer program code stored in each of the plurality of mobile devices; wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to; direct a user of the first mobile device to perform an exercise movement; measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device; transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; and execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users, wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to communicate measured biometric information of the user to a third party.
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14. A method for cooperative control of a video game avatar, the method comprising:
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providing a plurality of mobile devices, each mobile device of the plurality of mobile devices being with a different user; and providing computer program code stored in each of the plurality of mobile devices, wherein execution of the computer program code stored in a first mobile device of the plurality of mobile devices by the first mobile device, causes the first mobile device to; direct a user of the first mobile device to perform an exercise movement; measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device; transmit the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; and execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game; transmit location information of the user to the server and receive location information of other users, wherein the video game has one or more avatars controllable based on location information of the user of the first mobile device and location information of other users, wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users. - View Dependent Claims (15, 16, 17, 18)
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Specification