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Control system for virtual characters

  • US 10,489,957 B2
  • Filed: 11/07/2016
  • Issued: 11/26/2019
  • Est. Priority Date: 11/06/2015
  • Status: Active Grant
First Claim
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1. A system for controlling a virtual character, comprising:

  • one or more processors and memory located at an interactor node, the memory including a stored library comprising a plurality of facial expressions, a plurality of poses, and a plurality of behaviors associated with a virtual character; and

    an input device in communication with the one or more processors and comprising input elements mapped to the plurality of facial expressions, the plurality of poses, and the plurality of behaviors associated with the virtual character, the input elements selectable by a user to select a facial expression, a pose, and a behavior for the virtual character;

    wherein the one or more processors are operable, via machine-readable instructions stored in the memory, to;

    display a menu on a display device located at the interactor node, the menu listing selections from one of the plurality of facial expressions, the plurality of poses, and the plurality of behaviors associated with a virtual character,receive from the input device at the interactor node one or more of a user-selected facial expression, a user-selected pose, and a user-selected behavior for the virtual character selected from the menu via the mapped input elements,provide in real time an animation of movement of the virtual character from a prior position to a position exhibiting the one or more user-selected facial expression, user-selected pose, and user-selected behavior, anddisplay in real time, on the display device located at the interactor node and on a further display device located at an end user node located remotely from the interactor node, the movement of the virtual character from the prior position to the position exhibiting the one or more user-selected facial expression, user-selected pose, and user-selected behavior.

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