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Virtual reality presentation of eye movement and eye contact

  • US 10,489,960 B2
  • Filed: 05/08/2019
  • Issued: 11/26/2019
  • Est. Priority Date: 02/14/2017
  • Status: Active Grant
First Claim
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1. A method implemented in a three-dimensional virtual reality world, the method comprising:

  • detecting an event related to an avatar having a position and orientation in the virtual reality world, the avatar having at least one eye; and

    in response to the event,predicting a point of interest to the avatar without tracking eyes of a user of the avatar;

    computing an animation of the eye of the avatar, wherein the animation is configured to move a gaze of the avatar from an initial point at a time of the event to the point of interest; and

    switching from a first input mode before the animation to a second input mode during the animation, wherein;

    when in the first input mode, inputs from one or more devices control the position and orientation of the avatar; and

    when in the second input mode, inputs from the one or more devices controls the eye movements;

    wherein the animation is computed according to a predetermined eye movement model, comprising;

    determining, using a machine learning technique, personalization parameters of the eye movement model based on inputs received in the second input mode.

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