Apparatus and method for managing peripheral device communications
First Claim
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1. A computer device comprising:
- a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising;
receiving first operational inputs from a primary peripheral device for a first set of actions for a video game actor;
receiving second operational inputs from a secondary peripheral device for a second set of actions for the video game actor;
determining a conflicting set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the conflicting set of actions;
determining a non-conflicting set of actions among the first set of actions and the second set of actions, wherein a third subset of the first set of actions and a fourth subset of the second set of actions corresponds to the non-conflicting set of actions;
exerting control over the video game actor responsive to the first subset of the first set of actions, the third subset of the first set of actions, and the fourth subset of the second set of actions;
ignoring the second subset of the second set of actions;
adjusting a graphical representation associated with the video game actor according to the exerting control over the video game actor resulting in adjusted graphical representation of the video game actor; and
presenting the adjusted graphical representation associated with the video game actor on a display.
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a first peripheral device having a controller to store operational settings tailored for a gaming application, interact with the gaming application using the operational settings and user inputs, and share the operational settings with a second peripheral device for use with the gaming application. Additional embodiments are disclosed.
25 Citations
20 Claims
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1. A computer device comprising:
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a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising; receiving first operational inputs from a primary peripheral device for a first set of actions for a video game actor; receiving second operational inputs from a secondary peripheral device for a second set of actions for the video game actor; determining a conflicting set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the conflicting set of actions; determining a non-conflicting set of actions among the first set of actions and the second set of actions, wherein a third subset of the first set of actions and a fourth subset of the second set of actions corresponds to the non-conflicting set of actions; exerting control over the video game actor responsive to the first subset of the first set of actions, the third subset of the first set of actions, and the fourth subset of the second set of actions; ignoring the second subset of the second set of actions; adjusting a graphical representation associated with the video game actor according to the exerting control over the video game actor resulting in adjusted graphical representation of the video game actor; and presenting the adjusted graphical representation associated with the video game actor on a display. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method, comprising:
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receiving, by a processing system having a processor, first operational inputs from a first peripheral device communicatively coupled to the processing system for a first set of actions for a video game actor; receiving, by the processing system, second operational inputs from a second peripheral device for a second set of actions for the video game actor; determining, by the processing system, a conflicting set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the conflicting set of actions; determining, by the processing system, a non-conflicting set of actions among the first set of actions and the second set of actions, wherein a third subset of the first set of actions and a fourth subset of the second set of actions corresponds to the non-conflicting set of actions; controlling, by the processing system, the video game actor responsive to the first subset of the first set of actions, the third subset of the first set of actions, and the fourth subset of the second set of actions; preventing, by the processing system, application of the second subset of the second set of actions; and updating, by the processing system, a graphical representation associated with the video game actor according to the controlling the video game actor resulting an adjusted graphical representation associated with the video game actor. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:
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receiving first operational inputs from a primary peripheral device communicatively coupled to the processing system for a first set of actions for a video game actor; receiving second operational inputs from a secondary peripheral device communicatively coupled to the processing system for a second set of actions for the video game actor; determining a conflicting set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the conflicting set of actions; determining a non-conflicting set of actions among the first set of actions and the second set of actions, wherein a third subset of the first set of actions and a fourth subset of the second set of actions corresponds to the non-conflicting set of actions; and adjusting a graphical representation of the video game actor on a display communicatively coupled to the processing system, responsive to the first subset of the first set of actions, the third subset of the first set of actions, and the fourth subset of the second set of actions, wherein the adjusting ignores the second subset of the second set of actions. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification