Reality-based video game elements
First Claim
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1. A method for use in providing videogame play of a videogame, comprising:
- receiving, by a game device, video imagery from a camera of a vehicle;
displaying the video imagery by the game device;
receiving, by the game device, user inputs for operation of the vehicle;
transmitting, by the game device, operation commands to the vehicle;
modifying a gameplay state of the videogame based on information of the video imagery and the user inputs for operation of the vehicle, including determining types of surfaces for areas of the gameplay world by comparing information of the video imagery with a library of information about potential types of surfaces and modifying the gameplay state of the videogame based on a type of surface identified in the video imagery upon which the vehicle is located;
identifying items in the video imagery and assigning gameplay elements of the videogame to at least some of the items; and
modifying display of the at least some of the items in the video imagery identified as gameplay elements of the videogame based on gameplay status of the at least some of the items.
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Abstract
A videogame may make use of real world imagery for play of a video game utilizing a real world vehicle. Items may be identified in the real world imagery, and the identified items may become gameplay elements.
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Citations
15 Claims
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1. A method for use in providing videogame play of a videogame, comprising:
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receiving, by a game device, video imagery from a camera of a vehicle; displaying the video imagery by the game device; receiving, by the game device, user inputs for operation of the vehicle; transmitting, by the game device, operation commands to the vehicle; modifying a gameplay state of the videogame based on information of the video imagery and the user inputs for operation of the vehicle, including determining types of surfaces for areas of the gameplay world by comparing information of the video imagery with a library of information about potential types of surfaces and modifying the gameplay state of the videogame based on a type of surface identified in the video imagery upon which the vehicle is located; identifying items in the video imagery and assigning gameplay elements of the videogame to at least some of the items; and modifying display of the at least some of the items in the video imagery identified as gameplay elements of the videogame based on gameplay status of the at least some of the items. - View Dependent Claims (2, 3, 4, 5)
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6. A system for providing for videogame play of a videogame, comprising:
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a vehicle having a camera for generating video imagery; and a game device configured to command display of video imagery from the camera, to provide operation commands to the vehicle, and to provide for videogame play of a videogame utilizing the video imagery wherein to provide the videogame, the game device is configured to; determine a type of a surface upon which the vehicle is located from the video imagery from the camera by comparing information of the video imagery with a library of information about potential types of surfaces; modify a gameplay state of the videogame based on the type of surface upon which the vehicle is located; identify items in the video imagery; assign gameplay elements to at least some of the identified items; and command modification of display of the at least some of the identified items assigned gameplay elements based on gameplay status of the at least some of the identified items. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15)
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Specification