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Reality-based video game elements

  • US 10,493,363 B2
  • Filed: 11/09/2016
  • Issued: 12/03/2019
  • Est. Priority Date: 11/09/2016
  • Status: Active Grant
First Claim
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1. A method for use in providing videogame play of a videogame, comprising:

  • receiving, by a game device, video imagery from a camera of a vehicle;

    displaying the video imagery by the game device;

    receiving, by the game device, user inputs for operation of the vehicle;

    transmitting, by the game device, operation commands to the vehicle;

    modifying a gameplay state of the videogame based on information of the video imagery and the user inputs for operation of the vehicle, including determining types of surfaces for areas of the gameplay world by comparing information of the video imagery with a library of information about potential types of surfaces and modifying the gameplay state of the videogame based on a type of surface identified in the video imagery upon which the vehicle is located;

    identifying items in the video imagery and assigning gameplay elements of the videogame to at least some of the items; and

    modifying display of the at least some of the items in the video imagery identified as gameplay elements of the videogame based on gameplay status of the at least some of the items.

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