Directional audio for virtual environments
First Claim
1. A computer implemented method, comprising:
- identifying environment objects represented in digital content that are affiliated with one another, wherein the environment objects are virtual three-dimensional (3D) graphical models and the digital content includes an interactive, 3D virtual environment, and the environment objects are associated with users of the 3D virtual environment;
identifying a location represented in the 3D virtual environment that includes the environment objects;
obtaining audio from client devices of the users associated with the environment objects at the location represented in the 3D virtual environment; and
providing the audio with the environment objects for directional audio playback to simulate the environment objects as a source of the audio in the 3D virtual environment.
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Abstract
Technology is described for providing audio for digital content. The digital content may be provided to a plurality of devices. Each device may be associated with a profile. At least one group of profiles may be identified from the plurality of devices that share an affiliation. The group of profiles may be represented as a group of environment objects in the digital content. A location may be identified within the digital content that corresponds to the group of environment objects. Audio may be received for the devices. The audio may be received while the digital content is being transmitted to the plurality of devices. The audio may be transmitted to the plurality of devices for directional audio playback. The audio may be directed to correspond with the virtual location of the at least one group of environment objects in the digital content.
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Citations
19 Claims
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1. A computer implemented method, comprising:
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identifying environment objects represented in digital content that are affiliated with one another, wherein the environment objects are virtual three-dimensional (3D) graphical models and the digital content includes an interactive, 3D virtual environment, and the environment objects are associated with users of the 3D virtual environment; identifying a location represented in the 3D virtual environment that includes the environment objects; obtaining audio from client devices of the users associated with the environment objects at the location represented in the 3D virtual environment; and providing the audio with the environment objects for directional audio playback to simulate the environment objects as a source of the audio in the 3D virtual environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a processor; a memory device including instructions that, when executed by the processor, cause the processor to; identify environment objects represented in digital content that are affiliated with one another, wherein the environment objects are virtual 3D graphical models and the digital content includes an online game with a 3D virtual environment, and the environment objects are associated with users of the 3D virtual environment; identify a location represented in the 3D virtual environment that includes the environment objects; obtain audio from client devices of the users associated with the environment objects; calculate a spread value for the audio based in part on the location and the environment objects, wherein the spread value determines a plurality of speakers used for playback of the audio; and provide the audio and the spread value for directional audio playback using the plurality of speakers that simulate the environment objects as a source of the audio at the location in the 3D virtual environment. - View Dependent Claims (10, 11, 12, 13)
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14. A computer implemented method, comprising:
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identifying 3D virtual objects represented in an interactive, 3D virtual environment that are affiliated with one another, and the 3D virtual objects are associated with users of the 3D virtual environment, wherein the 3D virtual environment is part of an online game; identifying a location represented in the 3D virtual environment that includes the 3D virtual objects; obtaining audio from client devices of the users associated with the 3D virtual objects at the location represented in the 3D virtual environment; and providing the audio with the 3D virtual object for directional audio playback on a virtualized surround sound system to simulate the 3D virtual objects as a source of the audio in the 3D virtual environment. - View Dependent Claims (15, 16, 17, 18, 19)
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Specification