Method of operating a video gaming system
First Claim
1. A method of operating a video game system, comprising:
- applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera;
processing a digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit;
calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera;
translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen; and
initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor.
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Accused Products
Abstract
A method of operating a video game system can include applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera. The method can also include processing the video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit. The method can also include calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera and translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen.
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Citations
20 Claims
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1. A method of operating a video game system, comprising:
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applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; processing a digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit; calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera; translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of operating a video game system, comprising:
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mechanically positioning an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; searching a digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit; calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera; translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor. - View Dependent Claims (16, 17, 18, 19)
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20. A method of operating a video game system, comprising:
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positioning an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; searching a digital video output feed from the camera with a computer processor to identify a location within the field of view of the camera where a non-visible light dot is absent upon actuation of an actuator of a light targeting peripheral that projects non-visible light onto the display screen; calculating the location within the field of view of the camera where the non-visible light dot is missing as a proportion of dimensions of the field of view of the camera; translating the location of the absence of the non-visible light dot within the field of view of the camera onto a location on the display screen by applying the proportion of said dimensions of the field of view of the camera to corresponding dimensions on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor.
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Specification