Method for augmenting a virtual reality experience
First Claim
1. A virtual reality (VR) experience augmentation method, the method comprising:
- generating a plurality of VR representations, wherein each of the plurality of VR representations is preprogrammed to simulate a virtual environment with virtually represented objects;
associating each of a plurality of grid aligned stage kits with one or more of the plurality of VR representations, the each of the plurality of grid aligned stage kits comprising a modular stage and a plurality of stage accessories, the modular stage comprising a pattern of markings along at least two dimensions of the modular stage to aid in assembling the plurality of stage accessories to the modular stage; and
building one of the plurality of grid aligned stage kits, said building comprising;
assembling the plurality of stage accessories to the modular stage according to the one of the plurality of grid aligned stage kits by using coordinates identified by the pattern of markings; and
configuring a motion tracking system comprising a network of sensors configured to track a VR participant'"'"'s movements and movements of one of more of the stage accessories on the modular stage by communicating identity, location and/or orientation information to a VR simulation engine;
wherein locations and orientations of the virtually represented objects within the virtual environment correspond to locations and orientations of the plurality of stage accessories that are arranged according to the one of the plurality of grid aligned stage kits; and
wherein each of the plurality of VR representations is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories.
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Accused Products
Abstract
A virtual reality (VR) experience augmentation method includes: generating VR representations, each preprogrammed to simulate a virtual environment with virtually represented objects; associating stage kits with one or more of the representations, each kit having a modular stage and stage accessories, the modular stage marked to aid assembly; and building one of the kits, by: assembling the accessories to the stage according to the one of the kits by using coordinates identified by stage markings; and configuring a motion tracking system to track a VR participant'"'"'s movements and movements of one of more of the stage accessories by communicating identity, location and/or orientation information to a VR simulation engine. Locations and orientations of the objects within the virtual environment correspond to locations and orientations of the stage accessories that are arranged according to the one of the kits. Each of the VR representations uses tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories.
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Citations
20 Claims
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1. A virtual reality (VR) experience augmentation method, the method comprising:
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generating a plurality of VR representations, wherein each of the plurality of VR representations is preprogrammed to simulate a virtual environment with virtually represented objects; associating each of a plurality of grid aligned stage kits with one or more of the plurality of VR representations, the each of the plurality of grid aligned stage kits comprising a modular stage and a plurality of stage accessories, the modular stage comprising a pattern of markings along at least two dimensions of the modular stage to aid in assembling the plurality of stage accessories to the modular stage; and building one of the plurality of grid aligned stage kits, said building comprising; assembling the plurality of stage accessories to the modular stage according to the one of the plurality of grid aligned stage kits by using coordinates identified by the pattern of markings; and configuring a motion tracking system comprising a network of sensors configured to track a VR participant'"'"'s movements and movements of one of more of the stage accessories on the modular stage by communicating identity, location and/or orientation information to a VR simulation engine; wherein locations and orientations of the virtually represented objects within the virtual environment correspond to locations and orientations of the plurality of stage accessories that are arranged according to the one of the plurality of grid aligned stage kits; and wherein each of the plurality of VR representations is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories. - View Dependent Claims (2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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5. The method as recited in 4, wherein representations of the virtual objects corresponding to the fixed accessories is, on average, more precisely aligned than the representations of the virtual objects corresponding to the movable accessories.
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15. A virtual reality (VR) experience augmentation method, the method comprising:
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employing a VR simulation engine to generate a plurality of VR representations, wherein each of the plurality of VR representations is preprogrammed to simulate a virtual environment with virtually represented objects; associating one of a plurality of grid-coordinated stage plans with one or more of the plurality of VR representations, the plurality of grid-coordinated stage plans comprising a modular stage and a plurality of stage accessories, the modular stage comprising stage sections that are configured to be connected with each other according to a plurality of different stage lengths and widths to form a platform, wherein grid markings are disposed on the stage sections so that the stage sections, when assembled, form a grid for locating the plurality of stage accessories according to the one of the plurality of grid-coordinated stage plans; and physically implementing the one of the plurality of grid-coordinated stage plans, said physically implementing comprising; according to the one of the plurality of grid-coordinated stage plans, connecting the stage sections to form the platform and attaching the stage accessories; configuring a motion tracking system comprising a network of sensors to track a VR participant'"'"'s movements on the modular stage by communicating identity, location and/or orientation information to the VR simulation engine; and configuring the VR simulation engine to receive the identity, location and/or orientation information of movable stage accessories and to arrange corresponding virtual objects within the VR experience to have corresponding locations and/or orientations; wherein each of the plurality of VR representations is preprogrammed to simulate a virtual audiovisual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of corresponding stage accessories arranged according to the one of the plurality of grid-coordinated stage plans. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification