Shooting game control method and apparatus, storage medium, processor, and terminal
First Claim
1. A shooting game control method, applied to a mobile terminal comprising a touch screen, and provided by executing a software application on a processor of the mobile terminal and rendering a graphical user interface on the touch screen, contents presented on the graphical user interface at least partially comprising a game scene and at least partially comprising a virtual character, the method comprising:
- providing a virtual joystick control on the graphical user interface, and configuring the virtual character to move in the game scene in response to at least one touch operation on the virtual joystick control;
providing a first touch area and a second touch area on the graphical user interface, wherein the second touch area comprises the first touch area, or the second touch area is overlapped with the first touch area;
configuring a presentation view of the game scene to be changed according to a screen sliding operation detected in the first touch area, and configuring the virtual character to shoot a position pointed by a crosshair displayed under a current presentation view according to a click operation detected in the second touch area; and
when the screen sliding operation in the first touch area and the click operation in the second touch area are detected at the same time, triggering the virtual character to shoot the position pointed by the crosshair displayed under the current presentation view during a process of changing the presentation view according to the screen sliding operation.
0 Assignments
0 Petitions
Accused Products
Abstract
A shooting game control method and apparatus is provided. The method includes: a virtual joystick control is provided on a graphical user interface, and a virtual character is configured to move in a game scene; a presentation view of the game scene is configured to be changed according to a screen sliding operation detected in a first touch area, and the virtual character is configured to shoot a position pointed by a crosshair displayed under a current presentation view according to a click operation detected in a second touch area; and when the screen sliding operation in the first touch area and the click operation in the second touch area are detected at the same time, triggering the virtual character to shoot the position pointed by the crosshair displayed under the current presentation view during a process of changing the presentation view according to the screen sliding operation.
19 Citations
15 Claims
-
1. A shooting game control method, applied to a mobile terminal comprising a touch screen, and provided by executing a software application on a processor of the mobile terminal and rendering a graphical user interface on the touch screen, contents presented on the graphical user interface at least partially comprising a game scene and at least partially comprising a virtual character, the method comprising:
-
providing a virtual joystick control on the graphical user interface, and configuring the virtual character to move in the game scene in response to at least one touch operation on the virtual joystick control; providing a first touch area and a second touch area on the graphical user interface, wherein the second touch area comprises the first touch area, or the second touch area is overlapped with the first touch area; configuring a presentation view of the game scene to be changed according to a screen sliding operation detected in the first touch area, and configuring the virtual character to shoot a position pointed by a crosshair displayed under a current presentation view according to a click operation detected in the second touch area; and when the screen sliding operation in the first touch area and the click operation in the second touch area are detected at the same time, triggering the virtual character to shoot the position pointed by the crosshair displayed under the current presentation view during a process of changing the presentation view according to the screen sliding operation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15)
-
-
10. A shooting game control apparatus, applied to a mobile terminal comprising a touch screen, and provided by executing a software application on a processor of the mobile terminal and rendering a graphical user interface on the touch screen, contents presented on the graphical user interface at least partially comprising a game scene and at least partially comprising a virtual character, the apparatus comprising:
-
a virtual joystick control component, configured to provide a virtual joystick control on the graphical user interface, and to configure the virtual character to move in the game scene in response to at least one touch operation on the virtual joystick control; a touch area control component, configured to provide a first touch area and a second touch area on the graphical user interface, wherein the second touch area comprises the first touch area or the second touch area is overlapped with the first touch area; a touch operation detection component, configured to configure a presentation view of the game scene to be changed according to a screen sliding operation detected in the first touch area, and to configure the virtual character to shoot a position pointed by a crosshair displayed under a current presentation view according to a click operation detected in the second touch area; and a touch instruction execution component, configured to trigger, when the screen sliding operation in the first touch area and the click operation in the second touch are detected at the same time, the virtual character to shoot the position pointed by the crosshair displayed under the current presentation view during a process of changing the presentation view according to the screen sliding operation.
-
Specification