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Machine learning applied to textures compression or upscaling

  • US 10,504,248 B2
  • Filed: 05/31/2018
  • Issued: 12/10/2019
  • Est. Priority Date: 03/30/2018
  • Status: Active Grant
First Claim
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1. A computer device, comprising:

  • a graphics processing unit (GPU);

    a memory to store data and instructions including an application and graphics hardware incompatible compressed textures in a format incompatible with the GPU;

    at least one processor in communication with the memory;

    an operating system in communication with the memory, the at least one processor, the GPU, and the application, wherein the application is operable to;

    receive, at runtime or installation of the application, the graphics hardware incompatible compressed textures;

    determine that the graphics hardware incompatible compressed textures are incompatible with the GPU; and

    convert the graphics hardware incompatible compressed textures directly into hardware compatible compressed textures usable by the GPU using a trained machine learning model, wherein the trained machine learning model uses metadata that provides configurations for a block compression of the graphics hardware incompatible compressed textures to use during the conversion so that the hardware compatible compressed textures closely resemble original raw images of the application.

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