Method and apparatus for firearm recoil simulation
First Claim
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1. A simulation system, comprising:
- a body;
a linear motor including a sliding mass, the linear motor attached to the body; and
a controller in communication with the linear motor and controlling movement of the sliding mass to thereby produce a force on the body that simulates a haptic effect,wherein the controller is configured to simulate the haptic effect to include one or more predetermined force vs. time profiles, each characterized by a respective recoil impulse.
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Abstract
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semi-automatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
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Citations
20 Claims
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1. A simulation system, comprising:
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a body; a linear motor including a sliding mass, the linear motor attached to the body; and a controller in communication with the linear motor and controlling movement of the sliding mass to thereby produce a force on the body that simulates a haptic effect, wherein the controller is configured to simulate the haptic effect to include one or more predetermined force vs. time profiles, each characterized by a respective recoil impulse. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A simulation system, comprising:
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a body; a linear motor including a sliding mass, the linear motor attached to the body; a mechanical stop; a controller in communication with the linear motor and controlling movement of the sliding mass, wherein the controller communicates an impulse value to the linear motor and the motor drives the sliding mass against the mechanical stop to generate an impact event having a predetermined impulse value. - View Dependent Claims (14)
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15. A method of controlling a simulation system including a body, a linear motor attached to the body, the linear motor including a sliding mass, the method comprising:
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controlling the linear motor to impart a force vs. time profile to the sliding mass to thereby produce a force on the body that simulates a haptic effect, wherein the simulated haptic effect includes one or more predetermined force vs. time profiles, each characterized by a respective recoil impulse. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification