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Capture and utilization of real-world data for use in gaming systems such as video games

  • US 10,512,835 B1
  • Filed: 05/08/2017
  • Issued: 12/24/2019
  • Est. Priority Date: 04/15/2005
  • Status: Active Grant
First Claim
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1. A method for capturing and utilizing data from a moving object for use in a game, the method including the steps of:

  • a. while the object is moving, collecting object motion data over a data capture time period, the object motion data representing one or more characteristics of the object'"'"'s motion;

    b. subsequently supplying an object motion data set to a gaming unit, the object motion data set being generated from the collected object motion data;

    c. playing a game on the gaming unit wherein;

    (1) the game features a virtual game object in motion, and(2) wherein the motion of the virtual game object is dependent on;

    i. the object motion data set, andii. game play input received by the gaming unit from a game player during the display of the moving virtual game object.

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