Capture and utilization of real-world data for use in gaming systems such as video games
First Claim
1. A method for capturing and utilizing data from a moving object for use in a game, the method including the steps of:
- a. while the object is moving, collecting object motion data over a data capture time period, the object motion data representing one or more characteristics of the object'"'"'s motion;
b. subsequently supplying an object motion data set to a gaming unit, the object motion data set being generated from the collected object motion data;
c. playing a game on the gaming unit wherein;
(1) the game features a virtual game object in motion, and(2) wherein the motion of the virtual game object is dependent on;
i. the object motion data set, andii. game play input received by the gaming unit from a game player during the display of the moving virtual game object.
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Accused Products
Abstract
A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user'"'"'s limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
59 Citations
20 Claims
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1. A method for capturing and utilizing data from a moving object for use in a game, the method including the steps of:
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a. while the object is moving, collecting object motion data over a data capture time period, the object motion data representing one or more characteristics of the object'"'"'s motion; b. subsequently supplying an object motion data set to a gaming unit, the object motion data set being generated from the collected object motion data; c. playing a game on the gaming unit wherein; (1) the game features a virtual game object in motion, and (2) wherein the motion of the virtual game object is dependent on; i. the object motion data set, and ii. game play input received by the gaming unit from a game player during the display of the moving virtual game object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for capturing and utilizing data from a moving object for use in a game, the method including the steps of:
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a. storing object motion data during motion of the object; c. generating an object motion data set from the stored object motion data, wherein the object motion data set characterizes the object'"'"'s motion; d. thereafter displaying a virtual game object in motion on a gaming unit, with the motion of the virtual game object being; (1) dependent on; (a) the object motion data set, and (b) game play input received by the gaming unit from a game player during the display of the moving virtual game object, (2) independent of any object motion data stored during the display of the moving virtual game object. - View Dependent Claims (11, 12, 13, 14)
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15. A system utilizing data from a moving real-world object in a game, the system including a gaming unit configured to:
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a. receive an object motion data set generated from object motion data, the object motion data being collected from an object over a data capture time period during motion of the object; b. thereafter execute a game wherein images of a virtual game object are displayed in motion, with the motion of the virtual game object; (1) being dependent on; (a) the object motion data set, and (b) game play input collected from a game player during the display of the moving virtual game object, (2) being independent of any object motion data collected from the object after the start of the game. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification