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Interacting with three-dimensional game elements using gaze detection

  • US 10,512,839 B2
  • Filed: 09/28/2017
  • Issued: 12/24/2019
  • Est. Priority Date: 09/28/2017
  • Status: Active Grant
First Claim
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1. A method of operating an electronic gaming machine, comprising:

  • displaying a plurality of three-dimensional game components to a viewer of the electronic gaming machine, wherein each three-dimensional game component of the plurality of three-dimensional game components is generated to have an apparent spatial position, the apparent spatial position of the three-dimensional game component having coordinates including a z-coordinate in a direction extending toward the viewer;

    detecting a gaze direction of the viewer;

    comparing the gaze direction of the viewer to the apparent spatial position of a first three-dimensional game component of the plurality of game components and the apparent spatial position of a second three-dimensional game component of the plurality of game components;

    determining that the gaze of the viewer is directed toward the first three-dimensional game component; and

    responsive to determining that the gaze of the viewer is directed toward the first three-dimensional game component, changing the z-coordinate of the apparent spatial position of one of the first three-dimensional game component and the second three-dimensional game component.

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