Interacting with three-dimensional game elements using gaze detection
First Claim
1. A method of operating an electronic gaming machine, comprising:
- displaying a plurality of three-dimensional game components to a viewer of the electronic gaming machine, wherein each three-dimensional game component of the plurality of three-dimensional game components is generated to have an apparent spatial position, the apparent spatial position of the three-dimensional game component having coordinates including a z-coordinate in a direction extending toward the viewer;
detecting a gaze direction of the viewer;
comparing the gaze direction of the viewer to the apparent spatial position of a first three-dimensional game component of the plurality of game components and the apparent spatial position of a second three-dimensional game component of the plurality of game components;
determining that the gaze of the viewer is directed toward the first three-dimensional game component; and
responsive to determining that the gaze of the viewer is directed toward the first three-dimensional game component, changing the z-coordinate of the apparent spatial position of one of the first three-dimensional game component and the second three-dimensional game component.
1 Assignment
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Accused Products
Abstract
A method of operating an electronic gaming machine includes displaying a three-dimensional game component to a viewer of the electronic gaming machine, wherein the three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of the three-dimensional game component; determining that the gaze of the viewer is directed toward the three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the three-dimensional game component, changing the z-coordinate of the apparent spatial position of the three-dimensional game component.
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Citations
20 Claims
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1. A method of operating an electronic gaming machine, comprising:
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displaying a plurality of three-dimensional game components to a viewer of the electronic gaming machine, wherein each three-dimensional game component of the plurality of three-dimensional game components is generated to have an apparent spatial position, the apparent spatial position of the three-dimensional game component having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of a first three-dimensional game component of the plurality of game components and the apparent spatial position of a second three-dimensional game component of the plurality of game components; determining that the gaze of the viewer is directed toward the first three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the first three-dimensional game component, changing the z-coordinate of the apparent spatial position of one of the first three-dimensional game component and the second three-dimensional game component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An electronic gaming machine, comprising:
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a three-dimensional display device; a gaze detection unit coupled to the game controller and configured to detect a gaze direction of a viewer; a processor circuit; and a memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to; cause the three-dimensional display device to display three-dimensional images on the three-dimensional display device, the three-dimensional images including a plurality of three-dimensional game components, wherein each three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward a viewer of the electronic gaming machine, determine that the gaze of the viewer is directed toward a first three-dimensional game component of the plurality of three-dimensional game components, and responsive to determining that the gaze of the viewer is directed toward the first three-dimensional game component, change the z-coordinate of the apparent spatial position of one of the first three-dimensional game component and a second three-dimensional game component. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification