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Apparatus for adapting virtual gaming with real world information

  • US 10,512,844 B2
  • Filed: 12/01/2017
  • Issued: 12/24/2019
  • Est. Priority Date: 09/14/2011
  • Status: Active Grant
First Claim
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1. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:

  • mapping boundary and topographical information of a physical location to a virtual gaming space of a virtual game application;

    generating a virtual structure corresponding to the virtual gaming space;

    capturing first position and orientation information for a first player device at the physical location;

    mapping the first position and orientation information for the first player device to the virtual gaming space;

    generating a first virtual player associated with the first player device by way of adapting at least one captured image of a first player associated with the first player device;

    transmitting, to the first player device, information representative of the virtual structure and of the first virtual player, wherein the first player device presents the first virtual player in the virtual structure;

    receiving an input stimulation associated with the first player device;

    replacing the input stimulation with a substitute stimulation generated via a single input macro associated with an accessory management profile; and

    transmitting the substitute stimulation to the virtual game application.

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