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Methods and systems for interactive gaming

  • US 10,522,006 B2
  • Filed: 01/09/2019
  • Issued: 12/31/2019
  • Est. Priority Date: 01/09/2018
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • submitting, over a network, from a user device that is associated with a user to a content server that includes one or more processors and a memory, a tournament request inquiry, wherein the tournament request inquiry includes information identified or entered by the user via a Graphical User Interface (GUI) on the user device;

    generating, by the one or more processors, interactive gaming match content from the memory of the content server in response to receiving the tournament request inquiry from the user device, wherein the interactive gaming match content includes payment attribute information that identifies an entrance fee for each one of a number of players per team for at least one gaming match and tournament attribute information that identifies a game server and a number of team spots available for each one of the at least one gaming match, wherein the interactive gaming match content that includes the payment attribute information and the tournament attribute information is sent, over the network, by the one or more processors to the user device;

    selecting, by the user, from the interactive gaming match content displayed on the GUI of the user device, the game server for one of the at least one gaming match and sending, over the network, from the user device to the content server, an entrance request that identifies the selected game server, the one of the at least one gaming match and a selected entrance fee to be paid for at least one of the each one of the number of players per team for the one of the at least one gaming match;

    sending, over the network, by the one or more processors, from the content server to a third-party payment platform, a request for validation from the third-party payment platform in response to the content server receiving the entrance request from the user device; and

    sending, over the network by the one or more processors, match population content from the content server to the selected game server that includes the at least one of the each one of the number of players per team in response to receiving validation content from the third-party payment platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the each one of the number of players per team for the one of the at least one gaming match associated with the selected game server.

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