Methods and systems for interactive gaming
First Claim
1. A method, comprising:
- submitting, over a network, from a user device that is associated with a user to a content server that includes one or more processors and a memory, a tournament request inquiry, wherein the tournament request inquiry includes information identified or entered by the user via a Graphical User Interface (GUI) on the user device;
generating, by the one or more processors, interactive gaming match content from the memory of the content server in response to receiving the tournament request inquiry from the user device, wherein the interactive gaming match content includes payment attribute information that identifies an entrance fee for each one of a number of players per team for at least one gaming match and tournament attribute information that identifies a game server and a number of team spots available for each one of the at least one gaming match, wherein the interactive gaming match content that includes the payment attribute information and the tournament attribute information is sent, over the network, by the one or more processors to the user device;
selecting, by the user, from the interactive gaming match content displayed on the GUI of the user device, the game server for one of the at least one gaming match and sending, over the network, from the user device to the content server, an entrance request that identifies the selected game server, the one of the at least one gaming match and a selected entrance fee to be paid for at least one of the each one of the number of players per team for the one of the at least one gaming match;
sending, over the network, by the one or more processors, from the content server to a third-party payment platform, a request for validation from the third-party payment platform in response to the content server receiving the entrance request from the user device; and
sending, over the network by the one or more processors, match population content from the content server to the selected game server that includes the at least one of the each one of the number of players per team in response to receiving validation content from the third-party payment platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the each one of the number of players per team for the one of the at least one gaming match associated with the selected game server.
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Accused Products
Abstract
A computer implemented interactive gaming tournament system includes generating match content in response to a request inquiry from a user device that is associated with a user, the match content includes payment attribute information and tournament attribute information, content is generated for the user device that includes the payment attribute information and tournament attribute information. The system includes sending a request for validation to a payment service in response to an entrance request from the user device, the entrance request includes selected tournament attribute information. The system includes sending population content based on the selected tournament attribute information in response to receiving validation content from the payment service, the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than a fee associated with the selected payment attribute information.
35 Citations
20 Claims
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1. A method, comprising:
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submitting, over a network, from a user device that is associated with a user to a content server that includes one or more processors and a memory, a tournament request inquiry, wherein the tournament request inquiry includes information identified or entered by the user via a Graphical User Interface (GUI) on the user device; generating, by the one or more processors, interactive gaming match content from the memory of the content server in response to receiving the tournament request inquiry from the user device, wherein the interactive gaming match content includes payment attribute information that identifies an entrance fee for each one of a number of players per team for at least one gaming match and tournament attribute information that identifies a game server and a number of team spots available for each one of the at least one gaming match, wherein the interactive gaming match content that includes the payment attribute information and the tournament attribute information is sent, over the network, by the one or more processors to the user device; selecting, by the user, from the interactive gaming match content displayed on the GUI of the user device, the game server for one of the at least one gaming match and sending, over the network, from the user device to the content server, an entrance request that identifies the selected game server, the one of the at least one gaming match and a selected entrance fee to be paid for at least one of the each one of the number of players per team for the one of the at least one gaming match; sending, over the network, by the one or more processors, from the content server to a third-party payment platform, a request for validation from the third-party payment platform in response to the content server receiving the entrance request from the user device; and sending, over the network by the one or more processors, match population content from the content server to the selected game server that includes the at least one of the each one of the number of players per team in response to receiving validation content from the third-party payment platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the each one of the number of players per team for the one of the at least one gaming match associated with the selected game server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer program product embodied in a computer-readable storage device and comprising instructions that when executed by a processor, cause the processor to:
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receive, over a network, from a user device that is associated with a user by a content server that includes the processor and a memory, a tournament request inquiry, wherein the tournament request inquiry includes information identified or entered by the user via a Graphical User Interface (GUI) on the user device; generate interactive gaming match content from the memory of the content server in response to receiving the tournament request inquiry from the user device, wherein the interactive gaming match content includes payment attribute information that identifies an entrance fee for each one of a number of players per team for at least one gaming match and tournament attribute information that identifies a game server and a number of team spots available for each one of the at least one gaming match, wherein the interactive gaming match content that includes the payment attribute information and tournament attribute information is sent, over the network, by the processor to the user device; selecting, by the user, from the interactive gaming match content displayed on the GUI of the user device, the game server for one of the at least one gaming match and sending, over the network, from the user device to the content server, an entrance request that identifies the selected game server, the one of the at least one gaming match and a selected entrance fee to be paid for at least one of the each one of the number of players per team for the one of the at least one gaming match; send, over the network, by the processor, from the content server to a third-party payment platform, a request for validation from the third-party payment platform in response to the content server receiving the entrance request from the user device; and send, over the network, by the processor, match population content from the content server to the selected game match server that includes the at least one of the each one of the number of players per team in response to receiving validation content from the third-party payment platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the each one of the number of players per team for the one of the at least one gaming match associated with the selected game server. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A system comprising:
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one or more processors; and one or more memory elements including instructions that when executed cause the one or more processors to; receive, over a network, from a user device that is associated with a user by a content server that includes the one or more processors and the one or more memory elements, a tournament request inquiry, wherein the tournament request inquiry includes information identified or entered by the user via a Graphical User Interface (GUI) on the user device; generate interactive gaming match content from the one or more memory elements of the content server in response to receiving the tournament request inquiry from the user device, wherein the interactive gaming match content includes payment attribute information that identifies an entrance fee for each one of a number of players per team for at least one gaming match and tournament attribute information that identifies a game server and a number of team spots available for each one of the at least one gaming match, wherein the interactive gaming match content that includes the payment attribute information and tournament attribute information is sent, over the network, by the one or more processors to the user device; selecting, by the user, from the interactive gaming match content displayed on the GUI of the user device, the game server for one of the at least one gaming match and sending, over the network, from the user device to the content server, an entrance request that identifies the selected game server, the one of the at least one gaming match and a selected entrance fee to be paid for at least one of the each one of the number of players per team for the at least one gaming match; send, over a network, by the processor, from the content server to a third-party payment platform, a request for validation from the third-party payment platform in response to the content server receiving the entrance request from the user device; and send, over the network, by the one or more processors, match population content from the content server to the selected game match server that includes the at least one of the each one of the number of players per team in response to receiving validation content from the third-party payment platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the each one of the number of players per team for the one of the at least one gaming match associated with the selected game server. - View Dependent Claims (17, 18, 19, 20)
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Specification