Techniques for low power monitoring of sports game play
First Claim
1. An apparatus, comprising:
- a sensor;
a first transmitter;
a processor coupled to the sensor and the transmitter; and
memory coupled to the processor, the memory comprising instructions, which when executed by the processor, cause the processor to;
receive at least one indication from the sensor;
generate game playing piece data based on the at least one indication;
determine, based on the at least one indication, whether the apparatus is predicted to move an amount greater than a threshold value; and
transmit, via the first transmitter, at least a portion of the game playing piece data to an access point (AP) based on a determination that the apparatus is predicted to move an amount greater than the threshold value.
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Abstract
Various embodiments are directed to techniques for reducing electric power employed by devices of a game play monitoring system that collects data during game play in a sport. An apparatus may include an interaction detection component to monitor an interaction sensor of a playing piece to detect an interaction with a body, generate playing piece data recording an aspect of the interaction and determine whether the interaction maintains the playing piece within a close proximity to the body; and a communications component to use electric power from a power source to wirelessly transmit the playing piece data to a player device carried by the body via shorter range wireless communications or to an access point device via longer range wireless communications based on the determination, the shorter range wireless communications to consume electric power of the power source at a lesser rate. Other embodiments are described and claimed.
44 Citations
23 Claims
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1. An apparatus, comprising:
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a sensor; a first transmitter; a processor coupled to the sensor and the transmitter; and memory coupled to the processor, the memory comprising instructions, which when executed by the processor, cause the processor to; receive at least one indication from the sensor; generate game playing piece data based on the at least one indication; determine, based on the at least one indication, whether the apparatus is predicted to move an amount greater than a threshold value; and transmit, via the first transmitter, at least a portion of the game playing piece data to an access point (AP) based on a determination that the apparatus is predicted to move an amount greater than the threshold value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. At least one non-transitory computer-readable medium, comprising instructions that when executed by a processor, cause the processor to:
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receive at least one indication from a sensor coupled to the processor; generate game playing piece data based on the at least one indication; determine, based on the at least one indication, whether the indication corresponds to an amount of movement predicted to be greater than a threshold value; and transmit, via a first transmitter, at least a portion of the game playing piece data to an access point (AP) based on a determination that the predicted movement amount is greater than the threshold value. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A game playing piece, comprising:
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a sensor; a first transmitter; processing logic coupled to the sensor and the transmitter; and memory coupled to the processing logic, the memory comprising instructions, which when executed by the processing logic, cause the processing logic to; receive signals from the sensor, the signals indicating an interaction with the game playing piece; determine, based on the received signals, whether the game playing piece is predicted to move an amount greater than a threshold value; and transmit, via the first transmitter, an information element including an indication of the interaction to an access point (AP) based on a determination that the game playing piece is predicted to move an amount greater than the threshold value. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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Specification