Mechanisms for reducing latency and ghosting displays
First Claim
Patent Images
1. A gaming system, comprising:
- an image sensor to capture images;
an image signal processor (ISP) communicatively coupled to the image sensor to perform demosaicing;
a central processing unit (CPU) communicatively coupled to the ISP and to a graphics processing unit (GPU), wherein the combination of the CPU and the GPU operate to control a gaming application; and
a display coupled to the CPU, wherein the CPU to provide a first signal to the image sensor and a second signal to the display to synchronize the image sensor and the display to the gaming application being executed on the combination CPU and GPU to reduce latency.
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Abstract
In one embodiment, an apparatus having an integrated circuit made of substrate, at least three light emitters arranged on the substrate, and driver circuitry located on the integrated circuit, the driver circuitry to drive an ultra low persistence display to remove ghosting and nausea.
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Citations
23 Claims
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1. A gaming system, comprising:
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an image sensor to capture images; an image signal processor (ISP) communicatively coupled to the image sensor to perform demosaicing; a central processing unit (CPU) communicatively coupled to the ISP and to a graphics processing unit (GPU), wherein the combination of the CPU and the GPU operate to control a gaming application; and a display coupled to the CPU, wherein the CPU to provide a first signal to the image sensor and a second signal to the display to synchronize the image sensor and the display to the gaming application being executed on the combination CPU and GPU to reduce latency. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for reducing latency in a gaming system, comprising:
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continuously sending, by the CPU (central processing unit) synchronization signals to an image sensor and a display, the synchronization signals based on the frequency of a game being executed on a combination CPU/GPU (graphics processing unit); wherein the image sensor, upon receiving the synchronization signal from the CPU, captures a frame for processing by an image signal processor (ISP), and sends the frame to the CPU; and wherein the display, upon receiving the synchronization signal from the CPU, refreshes the display with data from the CPU. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. At least one non-transitory computer readable medium, comprising a set of instructions, which when executed by at least one computing device cause the at least one computing device to:
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continuously send synchronization signals to an image sensor and a display, the synchronization signals based on the frequency of a game being executed on a combination CPU/GPU (graphics processing unit); wherein the image sensor, upon receiving the synchronization signal from the CPU, captures a frame for processing by an image signal processor (ISP), and sends the frame to the CPU; and wherein the display, upon receiving the synchronization signal from the CPU, refreshes the display with data from the CPU. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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Specification