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Game program and game apparatus

  • US 10,525,345 B2
  • Filed: 09/14/2018
  • Issued: 01/07/2020
  • Est. Priority Date: 05/09/2006
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable storage medium having stored thereon a game program for moving an object on a course in a virtual game world, the game program comprising instructions that cause a computer of a game apparatus to:

  • set a virtual camera in the virtual game world, wherein the virtual camera is set to shoot the course based on a course direction;

    generate, based on the set virtual camera, an image of the virtual game world, the generated image including the object;

    display the generated image on a screen of a display device;

    determine a first vector based at least on a current position of the object in the virtual game world and direction data set at a control point on the course during gameplay of the game program, wherein the first vector is along the course direction;

    detect an instruction inputted by the player;

    determine a second vector based at least on the instruction by the player, wherein a direction of the second vector is based on a direction of the instruction; and

    move the object based at least on the first vector and the second vector while the instruction is detected.

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