Augmented ride system and method
First Claim
1. A ride system, comprising:
- a ride vehicle configured to accommodate a passenger and to travel along a ride path during a ride in an amusement park;
a head mounted display connected to the ride vehicle and configured to be worn by the passenger; and
a tide and game control system integrated with the ride vehicle and configured to coordinate a ride experience of the passenger with events occurring during the ride using at least the head mounted display and the ride vehicle, wherein the ride and game control system comprises;
a user interface configured to receive inputs from the passenger;
a ride controller configured to control physical operation of the ride vehicle based at least on data relating to operational parameters of the ride vehicle and the inputs from the passenger;
a monitoring system configured to monitor at least a position and an orientation of the head mounted display, a position and an orientation of the ride vehicle, or a combination thereof; and
a computer graphics generation system communicatively coupled to the head mounted display and configured to selectively generate augmented reality (AR) features for display on the head mounted display based on data received from the ride controller, the monitoring system, the user interface, or any combination thereof, and to provide a specific AR experience associated with a particular real-world feature to the passenger in response to a determination that more than a threshold number of additional passengers in the tide vehicle are gazing at the particular real-world feature.
2 Assignments
0 Petitions
Accused Products
Abstract
A ride system includes a ride vehicle configured to accommodate a passenger and travel along a ride path during a ride in an amusement park, a head mounted display connected to the ride vehicle and configured to be worn by the passenger, and a ride and game control system integrated with the ride vehicle and configured to coordinate a ride experience of the passenger with events occurring during the ride using at least the head mounted display and the ride vehicle. The ride and game control system includes a user interface, a ride controller, and a monitoring system. The ride and game control system also includes a computer graphics generation system communicatively coupled to the head mounted display and configured to selectively generate AR features for display on the head mounted display based on data received from the ride controller, the monitoring system, the user interface, or any combination thereof.
151 Citations
18 Claims
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1. A ride system, comprising:
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a ride vehicle configured to accommodate a passenger and to travel along a ride path during a ride in an amusement park; a head mounted display connected to the ride vehicle and configured to be worn by the passenger; and a tide and game control system integrated with the ride vehicle and configured to coordinate a ride experience of the passenger with events occurring during the ride using at least the head mounted display and the ride vehicle, wherein the ride and game control system comprises; a user interface configured to receive inputs from the passenger; a ride controller configured to control physical operation of the ride vehicle based at least on data relating to operational parameters of the ride vehicle and the inputs from the passenger; a monitoring system configured to monitor at least a position and an orientation of the head mounted display, a position and an orientation of the ride vehicle, or a combination thereof; and a computer graphics generation system communicatively coupled to the head mounted display and configured to selectively generate augmented reality (AR) features for display on the head mounted display based on data received from the ride controller, the monitoring system, the user interface, or any combination thereof, and to provide a specific AR experience associated with a particular real-world feature to the passenger in response to a determination that more than a threshold number of additional passengers in the tide vehicle are gazing at the particular real-world feature. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method, comprising:
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receiving and analyzing data via a ride and game control system integrated with a ride vehicle configured to accommodate one or more passengers, wherein the ride vehicle is configured to travel along a ride path during a ride in an amusement park, and wherein the data relates to the one or more passengers, the ride vehicle, or both; determining, via the ride and game control system, whether a first real-world object in an environment surrounding the ride vehicle is at least partially occluded to a respective passenger of the one or more passengers by a second real-world object in the environment based on the data; generating, via a computer graphics generation system of the ride and game control system, gaming effects based on the data, wherein the gaming effects comprise augmented reality (AR) graphics of the first real-world object generated in response to identification that the first real-world object is at least partially occluded to the respective passenger; and transmitting, via the computer graphics generation system, the AR graphics of the first real-world object for display on a head mounted display configured to be worn by the respective passenger in the tide vehicle to perform a perspective adjustment for the respective passenger by overlaying the AR graphics of the first real-world object onto a field of view of the respective passenger such that the AR graphics of the first real-world object are overlaid onto the second real-world object, the environment or both. - View Dependent Claims (11, 12, 13, 14)
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15. A ride and game control system physically integrated with a ride vehicle configured to carry a passenger along a ride path, the ride and game control system comprising:
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a ride controller configured to receive real-time data related to an input control state from at least a user interface and to receive data related to operational parameters of the ride vehicle; a game controller communicatively coupled to the ride controller and configured to push updates relating to the input control state and at least one of the operational parameters to features of the ride vehicle; and a computer graphics generation system communicatively coupled to the game controller and to a head mounted display configured to be worn by the passenger, wherein the computer graphics generation system is configured to selectively render augmented reality (AR) graphics for display on the head mounted display based at least on the updates from the game controller, and wherein the game controller is configured to adjust a lighting system disposed along the ride path based on the AR graphics and a gaze direction of the passenger to accentuate the AR graphics as overlaid onto a field of view of the passenger by the head mounted display. - View Dependent Claims (16, 17, 18)
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Specification