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Synthesis of signals for immersive audio playback

  • US 10,531,216 B2
  • Filed: 01/04/2017
  • Issued: 01/07/2020
  • Est. Priority Date: 01/19/2016
  • Status: Active Grant
First Claim
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1. A method for synthesizing sound, comprising:

  • receiving one or more first inputs, each first input comprising a respective monaural audio track;

    receiving one or more second inputs indicating respective three-dimensional (3D) source locations having azimuth and elevation coordinates to be associated with the first inputs;

    assigning to each of the first inputs respective left and right filter responses based on filter response functions that depend upon the azimuth and elevation coordinates of the respective 3D source locations; and

    synthesizing left and right stereo output signals by applying the respective left and right filter responses to the first inputs,wherein the one or more first inputs comprise a first plurality of audio input tracks, and wherein synthesizing the left and right stereo output signals comprises;

    spatially upsampling the first plurality of the input audio tracks in order to generate a second plurality of synthesized inputs, having synthesized 3D source locations with respective coordinates different from the respective 3D source locations associated with the first inputs;

    filtering the synthesized inputs using the filter response functions computed at the azimuth and elevation coordinates of the synthesized 3D source locations; and

    after filtering the first inputs using the respective left and right filter responses, summing the filtered synthesized inputs with the filtered first inputs to produce the stereo output signals.

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