Systems and methods for digital asset organization
First Claim
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1. A method for indexing digital content, comprising:
- transforming game data into a game-based organizing framework;
receiving a plurality of pieces of digital content from a plurality of sources;
identifying a respective time stamp associated with each piece of digital content, wherein each of the respective time stamps comprises a time of day at which a game event occurred;
associating the digital content together into groups based on the respective time stamps;
linking the digital content to the game-based organizing framework; and
providing access to an inter-game diachronic record including one or more of the pieces of digital content.
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Abstract
Systems and methods are disclosed indexing digital content. The method may include receiving a plurality of pieces of digital content from a plurality of sources and identifying a time stamp associated with each piece of digital content. The method may also include associating the digital content together into groups based on the time stamps. Moreover, the method may include providing access to the associated digital content.
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Citations
19 Claims
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1. A method for indexing digital content, comprising:
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transforming game data into a game-based organizing framework; receiving a plurality of pieces of digital content from a plurality of sources; identifying a respective time stamp associated with each piece of digital content, wherein each of the respective time stamps comprises a time of day at which a game event occurred; associating the digital content together into groups based on the respective time stamps; linking the digital content to the game-based organizing framework; and providing access to an inter-game diachronic record including one or more of the pieces of digital content. - View Dependent Claims (2, 3, 4, 5, 6, 19)
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7. A system for indexing digital content, comprising:
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one or more interfaces configured to receive a plurality of pieces of digital content from a plurality of sources over a network connection; and one or more processors configured to; transform game data into a game-based organizing framework; identify a respective time stamp associated with each piece of digital content, wherein each of the respective time stamps comprises a time of day at which a game event occurred; associate the digital content together into groups based on the respective time stamps; link the digital content to the game-based organizing framework; and provide access to an inter-game diachronic record including one or more of the pieces of digital content. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A non-transitory computer-readable medium comprising instructions which, when executed by a processor, perform a method comprising:
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transforming game data into a game-based organizing framework; receiving a plurality of pieces of digital content from a plurality of sources; identifying a respective time stamp associated with each piece of digital content, wherein each of the respective time stamps comprises a time of day at which a game event occurred; associating the digital content together into groups based on the respective time stamps; linking the digital content to the game-based organizing framework; and providing access to an inter-game diachronic record including one or more of the pieces of digital content. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification