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Conversion of 2D diagrams to 3D rich immersive content

  • US 10,535,172 B2
  • Filed: 12/11/2018
  • Issued: 01/14/2020
  • Est. Priority Date: 07/21/2017
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving a user input of a 2D representation of (i) one or more symbolic elements that are to be visualized as one or more objects in a desired 3D animation, and (ii) one or more action elements that each represent a respective trajectory of one or more of the objects in the desired 3D animation, and that are to not be visualized as an object in the desired 3D animation;

    determining that a particular trajectory associated with a particular action element would cause two or more particular objects to collide in the desired 3D animation;

    in response to determining that the particular trajectory associated with a particular action element would cause two or more particular objects to collide in the desired 3D animation, determining an alternative trajectory that will not cause the two or more particular objects to collide in the desired 3D animation; and

    generating the desired 3D animation based on the 2D representation, comprising animating the two or more particular objects based on the alternative trajectory in lieu of the particular trajectory that is associated with the particular action element in the 2D representation.

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