Touchscreen game mechanic involving sequences of arrangements of input areas
First Claim
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1. A method for playing an electronic game testing manual dexterity and/or reaction time of a player, comprising a sequence of two or more displays on a touchscreen of a computing device with multi-touch functionality, wherein:
- the displays singly contain a plurality of input areas arranged in a two-dimensional space, all of which must be touched simultaneously by the player to proceed to the next display of the electronic game; and
the electronic game automatically rewards the player with additional points, additional play time in a game session, and/or a display of graphics, the display of graphics indicating a touching of the input areas by the player and/or a progression by the player to the next display of the electronic game, when the player touches one or more arrangements of the input areas quickly based on a time period from the moment when the touchscreen of the computing device displays an arrangement of the input areas to the moment when the player simultaneously touches all of the input areas, wherein;
the time period does not exceed a predetermined duration, wherein the predetermined duration is five seconds or less, and/ora combined duration of two or more time periods from the sequence of two or more displays does not exceed a predetermined threshold, wherein the predetermined threshold is five seconds or less multiplied by the number of the time periods.
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Abstract
The exemplary embodiments present a game mechanic for an electronic game playable on a computing device that has a display with a touchscreen configured to receive a plurality of touch inputs simultaneously. The graphical user interface of such a game displays a sequence of arrangements of input areas. For each such arrangement, the player must simultaneously touch some or all of the presented input areas in order to proceed to the next arrangement.
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Citations
20 Claims
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1. A method for playing an electronic game testing manual dexterity and/or reaction time of a player, comprising a sequence of two or more displays on a touchscreen of a computing device with multi-touch functionality, wherein:
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the displays singly contain a plurality of input areas arranged in a two-dimensional space, all of which must be touched simultaneously by the player to proceed to the next display of the electronic game; and the electronic game automatically rewards the player with additional points, additional play time in a game session, and/or a display of graphics, the display of graphics indicating a touching of the input areas by the player and/or a progression by the player to the next display of the electronic game, when the player touches one or more arrangements of the input areas quickly based on a time period from the moment when the touchscreen of the computing device displays an arrangement of the input areas to the moment when the player simultaneously touches all of the input areas, wherein; the time period does not exceed a predetermined duration, wherein the predetermined duration is five seconds or less, and/or a combined duration of two or more time periods from the sequence of two or more displays does not exceed a predetermined threshold, wherein the predetermined threshold is five seconds or less multiplied by the number of the time periods. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 19, 20)
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9. A non-transitory computer-readable storage medium storing thereon computer-executable instructions for playing an electronic game testing manual dexterity and/or reaction time of a player, the instructions, when executed by a processor, configure the processor to show a sequence of two or more displays on a touchscreen of a computing device with multi-touch functionality, wherein:
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the displays singly contain a plurality of input areas arranged in a two-dimensional space, all of which must be touched simultaneously by the player to proceed to the next display of the electronic game; and the electronic game automatically rewards the player with additional points, additional play time in a game session, and/or a display of graphics, the display of graphics indicating a touching of the input areas by the player and/or a progression by the player to the next display of the electronic game, when the player touches one or more arrangements of the input areas quickly based on a time period from the moment when the touchscreen of the computing device displays an arrangement of the input areas to the moment when the player simultaneously touches all of the input areas, wherein; the time period does not exceed a predetermined duration, wherein the predetermined duration is five seconds or less, and/or a combined duration of two or more time periods from the sequence of two or more displays does not exceed a predetermined threshold, wherein the predetermined threshold is five seconds or less multiplied by the number of the time periods. - View Dependent Claims (10, 11, 12)
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13. A method for playing a multiplayer electronic game testing manual dexterity and/or reaction time of players, comprising sequences of displays on touchscreens of two or more networked computing devices with multi-touch functionality, wherein:
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the displays singly contain a plurality of input areas arranged in a two-dimensional space, all of which must be touched simultaneously by a player to proceed to the next display of the electronic game; one or more players'"'"' objective is to touch one or more displayed arrangements of the input areas faster than one or more other players, as quickly as possible, and/or within a predetermined amount of time; and one or more of the following; one or more graphical displays shown to one or more players, the one or more graphical displays indicating information pertaining to the electronic game, one or more players'"'"' score, one or more players'"'"' rank, and/or a determination of the winner of the game is based, in part or in full, on the duration of a time period from the moment when a touchscreen of a networked computing device displays an arrangement of the input areas to the moment when a player simultaneously touches all of the input areas and/or on the combined duration of a plurality of the time periods. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification