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Touchscreen game mechanic involving sequences of arrangements of input areas

  • US 10,537,792 B1
  • Filed: 07/10/2017
  • Issued: 01/21/2020
  • Est. Priority Date: 07/10/2016
  • Status: Active Grant
First Claim
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1. A method for playing an electronic game testing manual dexterity and/or reaction time of a player, comprising a sequence of two or more displays on a touchscreen of a computing device with multi-touch functionality, wherein:

  • the displays singly contain a plurality of input areas arranged in a two-dimensional space, all of which must be touched simultaneously by the player to proceed to the next display of the electronic game; and

    the electronic game automatically rewards the player with additional points, additional play time in a game session, and/or a display of graphics, the display of graphics indicating a touching of the input areas by the player and/or a progression by the player to the next display of the electronic game, when the player touches one or more arrangements of the input areas quickly based on a time period from the moment when the touchscreen of the computing device displays an arrangement of the input areas to the moment when the player simultaneously touches all of the input areas, wherein;

    the time period does not exceed a predetermined duration, wherein the predetermined duration is five seconds or less, and/ora combined duration of two or more time periods from the sequence of two or more displays does not exceed a predetermined threshold, wherein the predetermined threshold is five seconds or less multiplied by the number of the time periods.

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