Interactive gaming system
First Claim
1. An interactive gaming system, comprising:
- a first game environment comprising a first plurality of user input devices configured to receive first user inputs, wherein the first user inputs are indicative of a team performance and an individual performance of each player of a first set of players in the first game environment;
a second game environment comprising a second plurality of user input devices configured to receive second user inputs, wherein the second user inputs are indicative of a team performance and an individual performance of each player of a second set of players in the second game environment; and
a controller, comprising;
a memory device;
a processor configured to receive the first user inputs and the second user inputs and execute instructions stored on the memory device, wherein the instructions are configured to cause the processor to;
access a plurality of dynamic user profiles, wherein each dynamic user profile of the plurality of dynamic user profiles corresponds to a respective player of the first set of players or the second set of players;
update the plurality of dynamic user profiles based on the received first user inputs and the received second user inputs;
select a third set of players from the first set of players and the second set of players to qualify for a third game environment based on the updated plurality of dynamic user profiles; and
provide instructions to the third game environment based on a subset of the updated plurality of dynamic user profiles, the subset of the updated plurality of dynamic user profiles corresponding to the selected third set of players.
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Accused Products
Abstract
Present systems and methods are directed to an interactive gaming system that includes a first game environment that includes user input devices that receive first user inputs indicative of team/individual performance of a first set of players, and a second game environment that includes user input devices that receive second user inputs indicative of team/individual performance of a second set of players. The interactive gaming system includes a controller that receives the first and second user inputs, accesses dynamic user profiles that correspond the first and the second set of players, updates the dynamic user profiles based on the first and second user inputs, selects a third set of players from the first and second set of players to qualify for a third game environment, and instructs the third game environment based on a subset of the dynamic user profiles that correspond to the third set of players.
294 Citations
20 Claims
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1. An interactive gaming system, comprising:
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a first game environment comprising a first plurality of user input devices configured to receive first user inputs, wherein the first user inputs are indicative of a team performance and an individual performance of each player of a first set of players in the first game environment; a second game environment comprising a second plurality of user input devices configured to receive second user inputs, wherein the second user inputs are indicative of a team performance and an individual performance of each player of a second set of players in the second game environment; and a controller, comprising; a memory device; a processor configured to receive the first user inputs and the second user inputs and execute instructions stored on the memory device, wherein the instructions are configured to cause the processor to; access a plurality of dynamic user profiles, wherein each dynamic user profile of the plurality of dynamic user profiles corresponds to a respective player of the first set of players or the second set of players; update the plurality of dynamic user profiles based on the received first user inputs and the received second user inputs; select a third set of players from the first set of players and the second set of players to qualify for a third game environment based on the updated plurality of dynamic user profiles; and provide instructions to the third game environment based on a subset of the updated plurality of dynamic user profiles, the subset of the updated plurality of dynamic user profiles corresponding to the selected third set of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An interactive gaming system, comprising:
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a plurality of user-associated devices, each user-associated device of the plurality user-associated devices configured to interact with a game environment and transmit user signals indicative of an identity of a user providing a user interaction; a plurality of interactive game sensors communicatively coupled to the plurality of user-associated devices and configured to transmit sensor signals indicative of a characteristic of the user interaction with the game environment and the identity of the user providing the user interaction; and a controller, comprising; a memory device storing instructions thereon; and a processor communicatively coupled to the memory device, the plurality of interactive game sensors, and the plurality of user-associated devices to receive the transmitted sensor signals, wherein the processor is configured to execute instructions stored on the memory device, wherein the instructions, when executed by the processor, are configured to cause the processor to; access a profile of the user; update the game environment based on the profile and the received sensor signals; compare the profile of the user to other profiles, each profile of the other profiles corresponding to other users in the game environment; determine a score of the user in the game environment based on the comparison; provide an indication that the user has qualified for entry into a special game environment based on the determined score; and associate the user profile with a valid entry to the special game environment. - View Dependent Claims (11, 12, 13, 14, 15)
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16. An interactive gaming system, comprising:
a controller communicatively coupled to a plurality of user-associated devices associated with a first team, wherein each user-associated device of the plurality of user-associated devices is configured to interact with a game environment and transmit signals indicative of a characteristic of user interaction with the game environment and indicative of an identity of a user providing the user interaction, wherein the controller comprises; a memory device; and a processor configured to receive the transmitted signals and execute instructions stored on the memory device, wherein the instructions are configured to cause the processor to; access a first team profile of the first team and a second team profile of a second team in the game environment; configure the game environment based on the first team profile and the second team profile; determine a first score for the first team and a second score for the second team based on the received signals; update the first team profile based on the determined first score; update the second team profile based on the determined second score; and generate a ranking of the first team relative to the second team. - View Dependent Claims (17, 18, 19, 20)
Specification