Replication of content to one or more servers
First Claim
Patent Images
1. A method comprising:
- obtaining, by a computing system, content published on a social network within a computing environment from a user within the social network;
determining locations of only third party users who are likely to retrieve the content based on historical access patterns of the third party users, wherein the third party users are associated with the user from whom the content is obtained;
determining one or more servers nearest to each of the third party users;
determining whether a number of the third party users nearest to each of the one or more servers meets or exceeds a predetermined threshold value;
selectively replicating the the content for storage on respective ones of the one or more servers when the number of the third party users nearest the respective ones of the one or more servers meets or exceeds the predetermined threshold value, wherein the content is replicated to multiple geographically dispersed servers over a network connection, and wherein the predetermined threshold is a percentage of the one or more third party users being above a certain percentage of all third party users associated with the user within the social network.
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Abstract
An approach is provided to automatically replicate content to certain servers in a networking environment based on, amongst other metrics, location of third parties accessing information in a social networking environment. The approach includes obtaining content from a user within a networked environment and analyzing information of one or more third parties that have access to the networked environment and who have an association with the user. The approach further includes replicating the content to one or more servers within the networked environment based on the analyzed information of the one or more third parties.
49 Citations
10 Claims
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1. A method comprising:
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obtaining, by a computing system, content published on a social network within a computing environment from a user within the social network; determining locations of only third party users who are likely to retrieve the content based on historical access patterns of the third party users, wherein the third party users are associated with the user from whom the content is obtained; determining one or more servers nearest to each of the third party users; determining whether a number of the third party users nearest to each of the one or more servers meets or exceeds a predetermined threshold value; selectively replicating the the content for storage on respective ones of the one or more servers when the number of the third party users nearest the respective ones of the one or more servers meets or exceeds the predetermined threshold value, wherein the content is replicated to multiple geographically dispersed servers over a network connection, and wherein the predetermined threshold is a percentage of the one or more third party users being above a certain percentage of all third party users associated with the user within the social network. - View Dependent Claims (2, 3, 4, 6, 7, 10)
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5. A computer program product comprising a computer readable storage device having readable program code embodied in the storage device and when executed on a computing system is operable to:
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obtain content published on a social network within a computing environment from a user within the social network; determine locations of only third party users who are likely to retrieve the content based on historical access patterns of the third party users, wherein the third party users are associated with the user from whom the content is obtained; determine one or more servers nearest to each of the third party users; determine whether a number of the third party users nearest to each of the one or more servers meets or exceeds a predetermined threshold value; and selectively replicate the content for storage on respective ones of the one or more servers when the number of the third party users nearest the respective ones of the one or more servers meets or exceeds the predetermined threshold value, wherein the content is replicated to multiple geographically dispersed servers over a network connection, and wherein the predetermined threshold is a percentage of the one or more third party users being above a certain percentage of all third party users associated with the user within the social network. - View Dependent Claims (8, 9)
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Specification