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Automated game modification based on playing style

  • US 10,556,182 B2
  • Filed: 09/09/2015
  • Issued: 02/11/2020
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising;

    accessing player-specific playing style information that defines a playing style of a player of a computer-implemented game in which gameplay comprises word-forming actions, the playing style information being based on gameplay behavior of the player and the playing style comprising one or more identified behavior patterns of the player during gameplay, the one or more identified behavior patterns identifying respective types of words played by the player;

    accessing game parameters that defines at least some aspects of a game level forming part of the game;

    based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the playing style; and

    causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.

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