Automated game modification based on playing style
First Claim
1. A system comprising:
- one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising;
accessing player-specific playing style information that defines a playing style of a player of a computer-implemented game in which gameplay comprises word-forming actions, the playing style information being based on gameplay behavior of the player and the playing style comprising one or more identified behavior patterns of the player during gameplay, the one or more identified behavior patterns identifying respective types of words played by the player;
accessing game parameters that defines at least some aspects of a game level forming part of the game;
based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the playing style; and
causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.
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Abstract
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.
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Citations
20 Claims
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1. A system comprising:
one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising; accessing player-specific playing style information that defines a playing style of a player of a computer-implemented game in which gameplay comprises word-forming actions, the playing style information being based on gameplay behavior of the player and the playing style comprising one or more identified behavior patterns of the player during gameplay, the one or more identified behavior patterns identifying respective types of words played by the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the playing style; and causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method comprising:
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accessing player-specific playing style information that defines a playing style of a player of a computer-implemented game in which gameplay comprises word-forming actions, the playing style information being based on gameplay behavior of the player and the playing style comprising one or more identified behavior patterns of the player during gameplay, the one or more identified behavior patterns identifying respective types of words played by the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; in an automated operation that is performed using one or more at least one hardware processor of a machine and that is at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the playing style; and causing presentation on a client device associated with the player of the game level n accordance with the one or more modified game parameters. - View Dependent Claims (16, 17, 18, 19)
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20. A non-transitory machine-readable medium storing instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
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accessing player-specific playing style information that defines a playing style of a player of a computer-implemented game in which gameplay comprises word-forming actions, the playing style information being based on gameplay behavior of the player and the playing style comprising one or more identified behavior patterns of the player during gameplay, the one or more identified behavior patterns identifying respective types of words played by the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; based least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the playing style; and causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.
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Specification