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Variable rate shading

  • US 10,559,124 B2
  • Filed: 11/01/2018
  • Issued: 02/11/2020
  • Est. Priority Date: 02/17/2017
  • Status: Active Grant
First Claim
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1. A method of rendering graphics in a computer device, comprising:

  • determining, by a graphic processing unit (GPU), shading rate values for one or more regions based at least on an application-based source of initial shading rate values or one or more tessellation factors;

    determining, by the GPU at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a shading rate parameter (SRP) map of a fragment within the primitive of the object;

    identifying, by the GPU at the rasterization stage, a lookup value for the fragment within the primitive of the object based at least on the map coordinates;

    calculating, by the GPU at the rasterization stage, a respective fragment variable shading rate value for the fragment within the primitive of the object based at least on the lookup value; and

    shading, by the GPU at a pixel shade stage, the fragment within the primitive of the object based on the respective fragment variable shading rate value.

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