Using gaze detection to change timing and behavior
First Claim
1. A method of operating an electronic gaming machine, comprising:
- operating a wagering game on the electronic gaming machine, wherein operating the wagering game on the electronic gaming machine comprises;
displaying a game window associated with the wagering game on an electronic display screen of the electronic gaming machine, the game window including a game element;
receiving, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed;
evaluating, using a processor, the gaze direction data to determine a triggering condition corresponding to the game element; and
modifying, using the display device, the game window responsive to determining the triggering condition that is based on the gaze direction data; and
determining, based on the gaze direction data, an emotional state of the player that corresponds to the player looking at the game element,wherein, responsive to determining that the player has a positive emotional state corresponding to the game element, modifying the game window to increase a presence of the game element, andwherein, responsive to determining that the player has a negative emotional state corresponding to the game element, modifying the game window to reduce the presence of the game element.
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Accused Products
Abstract
Methods of operating an electronic gaming machine are provided. Methods may include displaying a game window associated with a wagering game on an electronic display screen of the electronic gaming machine, the game window including first content, receiving, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed, evaluating the gaze direction data to determine a triggering condition corresponding to the first content, and modifying the game window responsive to determining the triggering condition that is based on the gaze direction data.
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Citations
23 Claims
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1. A method of operating an electronic gaming machine, comprising:
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operating a wagering game on the electronic gaming machine, wherein operating the wagering game on the electronic gaming machine comprises; displaying a game window associated with the wagering game on an electronic display screen of the electronic gaming machine, the game window including a game element; receiving, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed; evaluating, using a processor, the gaze direction data to determine a triggering condition corresponding to the game element; and modifying, using the display device, the game window responsive to determining the triggering condition that is based on the gaze direction data; and determining, based on the gaze direction data, an emotional state of the player that corresponds to the player looking at the game element, wherein, responsive to determining that the player has a positive emotional state corresponding to the game element, modifying the game window to increase a presence of the game element, and wherein, responsive to determining that the player has a negative emotional state corresponding to the game element, modifying the game window to reduce the presence of the game element. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating an electronic gaming machine, comprising:
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displaying a game window associated with a wagering game on an electronic display screen of the electronic gaming machine, the game window including first content; receiving, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed; evaluating the gaze direction data to determine a triggering condition corresponding to the first content; modifying the game window responsive to determining the triggering condition that is based on the gaze direction data; and receiving interest data that corresponds to associations between game elements and player interest data that corresponds to ones of the game elements and that is determined based on the gaze direction data, wherein modifying the game window comprises providing second content that is different from the first content and that includes ones of the game elements that the player interest data indicates are interesting to the player. - View Dependent Claims (18, 19, 20, 21)
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22. An electronic gaming machine, comprising:
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a processor; a display device; a display controller coupled to the processor and the display device; and a gaze detection unit coupled to the processor and configured to detect a gaze direction of the viewer; wherein the processor is configured to; operate a wagering game on the electronic gaming machine, wherein to operate the wagering game on the electronic gaming machine, the processor is further configured to; display a game window associated with the wagering game on an electronic display screen of the electronic gaming machine, the game window including a game element; receive, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed; evaluate the gaze direction data to determine a triggering condition corresponding to the game element; and modify the game window responsive to determining the triggering condition that is based on the gaze direction data; and based on the gaze direction data, an emotional state of the player that corresponds to the player looking at the game element, wherein, responsive to determining that the player has a positive emotional state corresponding to the game element, to modify the game window to increase a presence of the game element, and wherein, responsive to determining that the player has a negative emotional state corresponding to the game element, to modify the game window to reduce the presence of the game element. - View Dependent Claims (23)
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Specification