Metronome for competitive gaming headset
First Claim
1. A method for providing metronome signals during game play of a computer game, the method comprising:
- receiving or maintaining, by a computing device, at least one metronome timing profile;
obtaining, by the computing device, an audio stream of a computer game;
causing, by the computing device, output of the audio stream of the computer game to at least one loudspeaker of the computing device or headphones;
receiving, by the computing device, a player instruction or a software instruction; and
based on the player instruction or the software instruction, generating, by the computing device, metronome signals according to the at least one metronome timing profile, wherein the metronome signals are audio signals integrated with the audio stream and caused to be output simultaneously to a player such that the player is aided in hearing both the metronome signals and the audio stream using the at least one loudspeaker;
wherein at least two of the metronome signals are repeated while the player continues to play the computer game.
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Accused Products
Abstract
A system, method, and processor-readable storage medium for providing metronome signals are disclosed. An example method includes receiving at least one metronome timing profile, obtaining an audio stream of a computer game, receiving a player instruction or software instruction, and generating, based on the player or software instruction, metronome signals according to the at least one metronome timing profile. The metronome signals and the audio stream can be combined and output simultaneously. The players can also provide settings for the metronome signals such as a selection of a sound or a frequency. The players can also create and edit metronome timing profiles. The metronome timing profiles can be also shared among players.
194 Citations
18 Claims
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1. A method for providing metronome signals during game play of a computer game, the method comprising:
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receiving or maintaining, by a computing device, at least one metronome timing profile; obtaining, by the computing device, an audio stream of a computer game; causing, by the computing device, output of the audio stream of the computer game to at least one loudspeaker of the computing device or headphones; receiving, by the computing device, a player instruction or a software instruction; and based on the player instruction or the software instruction, generating, by the computing device, metronome signals according to the at least one metronome timing profile, wherein the metronome signals are audio signals integrated with the audio stream and caused to be output simultaneously to a player such that the player is aided in hearing both the metronome signals and the audio stream using the at least one loudspeaker; wherein at least two of the metronome signals are repeated while the player continues to play the computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for providing metronome signals during game play of a computer game, the system comprising:
at least one processor and a memory storing processor-executable codes, wherein the at least one processor is configured to implement the following operations upon executing the processor-executable codes; receiving or maintaining at least one metronome timing profile; obtaining an audio stream of a computer game; causing output of the audio stream of the computer game to at least one loudspeaker of a computing device or headphones; receiving a player instruction or a software instruction; and based on the player instruction or the software instruction, generating metronome signals according to the at least one metronome timing profile, wherein the metronome signals are audio signals integrated with the audio stream and caused to be output simultaneously to a player such that the player is aided in hearing both the metronome signals and the audio stream using the at least one loudspeaker; wherein at least two of the metronome signals are repeated while the player continues to play the computer game. - View Dependent Claims (15, 16, 17)
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18. A non-transitory processor-readable medium having instructions stored thereon, which when executed by one or more processors, cause the one or more processors to implement a method for providing metronome signals during game play of a computer game, the method comprising:
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receiving or maintaining, by a computing device, at least one metronome timing profile; obtaining, by the computing device, an audio stream of a computer game; causing, by the computing device, output of the audio stream of the computer game to at least one loudspeaker of the computing device or headphones; receiving, by the computing device, a player instruction or a software instruction; and based on the player instruction or the software instruction, generating, by the computing device, metronome signals according to the at least one metronome timing profile, wherein the metronome signals are audio signals integrated with the audio stream and caused to be output simultaneously to a player such that the player is aided in hearing both the metronome signals and the audio stream using the at least one loudspeaker; wherein at least two of the metronome signals are repeated while the player continues to play the computer game.
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Specification