Methods and systems for incentivizing team cooperation in multiplayer gaming environments
First Claim
1. A computer-implemented method for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, the method being implemented in a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the method comprising:
- for each of the multiple players playing a video game in the multiplayer video game environment, identifying cooperative actions and uncooperative actions, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player'"'"'s life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle;
for each of the identified cooperative actions, assigning a value indicative of a degree of cooperation;
for each of the identified uncooperative actions, assigning a value indicative of a degree of a lack of cooperation;
determining, by the computer and for each player of the multiple players, a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation;
assessing, by the computer, an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and
generating, by the computer, a visual representation of team performance based on the overall team metric.
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Abstract
Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
564 Citations
21 Claims
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1. A computer-implemented method for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, the method being implemented in a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the method comprising:
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for each of the multiple players playing a video game in the multiplayer video game environment, identifying cooperative actions and uncooperative actions, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player'"'"'s life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle; for each of the identified cooperative actions, assigning a value indicative of a degree of cooperation; for each of the identified uncooperative actions, assigning a value indicative of a degree of a lack of cooperation; determining, by the computer and for each player of the multiple players, a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation; assessing, by the computer, an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and generating, by the computer, a visual representation of team performance based on the overall team metric. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, the system comprising:
- a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the computer configured to;
for each of the multiple players playing a video game in the multiplayer video game environment, identify cooperative actions and uncooperative actions, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player'"'"'s life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle; for each of the identified cooperative actions, assign a value indicative of a degree of cooperation; for each of the identified uncooperative actions, assign a value indicative of a degree of a lack of cooperation; for each player of the multiple players, determine a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation; assess an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and generate a visual representation of team performance based on the overall team metric. - View Dependent Claims (10, 11, 12, 13, 14, 15)
- a computer having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the computer configured to;
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16. A computer readable non-transitory medium comprising a plurality of executable programmatic instructions wherein, when said plurality of executable programmatic instructions are executed by a processor, a process for encouraging team performance in a multiplayer game environment in a game for multiple players where the multiple players form the team, is performed, said plurality of executable programmatic instructions comprising:
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programmatic instructions, stored in said computer readable non-transitory medium, for identifying cooperative actions and uncooperative actions for each of the multiple players playing a video game in the multiplayer video game environment, wherein said cooperative and uncooperative actions include at least one of healing another player, sharing a weapon, saving another player'"'"'s life, killing a teammate, working with a teammate to kill an enemy, working with a teammate to attack an enemy, completing level objectives alone, completing level objectives with a teammate, complimenting, praising or positively gesturing to teammates, giving items to another player, working with another player to solve a puzzle, or working with another player to overcome an obstacle; programmatic instructions, stored in said computer readable non-transitory medium, for assigning a value indicative of a degree of cooperation for each of the identified cooperative actions; programmatic instructions, stored in said computer readable non-transitory medium, for assigning a value indicative of a degree of a lack of cooperation for each of the identified uncooperative actions; programmatic instructions, stored in said computer readable non-transitory medium, for determining, for each player of the multiple players, a cooperation metric representative of the values indicative of the degree of cooperation and the degree of the lack of cooperation; programmatic instructions, stored in said computer readable non-transitory medium, for assessing an overall team metric comprising cooperation metrics provided collectively by the multiple players that form the team, wherein the overall team metric is determined based on a function of all of the cooperation metrics provided by each of the multiple players; and programmatic instructions, stored in said computer readable non-transitory medium, for generating a visual representation of team performance based on the overall team metric. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification