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Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

  • US 10,576,371 B2
  • Filed: 12/20/2018
  • Issued: 03/03/2020
  • Est. Priority Date: 04/12/2006
  • Status: Active Grant
First Claim
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1. A game server comprising:

  • a. a memory for storing an application for conducting one or more real-time games of skill or chance or other entertainment in connection with a televised sports event, the application configured for;

    i. communicating with a plurality of devices grouped into a plurality of cohorts, wherein each cohort constitutes participants in one of the real-time games of skill or chance or other entertainment; and

    ii. storing one or more files related to the one or more real-time games of skill or chance or other entertainment;

    iii. simultaneously transmitting the one or more files to each of the devices within a cohort, wherein the devices within the cohort receive a broadcast of the televised sports event with a plurality of latencies;

    iv. sending one or more lockout signals at one or more appropriate times based on a measured amount of delay to prevent users from submitting one or more responses to the one or more real time games of skill or chance or other entertainment; and

    b. a processor for processing the application.

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