Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
Patent Images
1. A game server comprising:
- a. a memory for storing an application for conducting one or more real-time games of skill or chance or other entertainment in connection with a televised sports event, the application configured for;
i. communicating with a plurality of devices grouped into a plurality of cohorts, wherein each cohort constitutes participants in one of the real-time games of skill or chance or other entertainment; and
ii. storing one or more files related to the one or more real-time games of skill or chance or other entertainment;
iii. simultaneously transmitting the one or more files to each of the devices within a cohort, wherein the devices within the cohort receive a broadcast of the televised sports event with a plurality of latencies;
iv. sending one or more lockout signals at one or more appropriate times based on a measured amount of delay to prevent users from submitting one or more responses to the one or more real time games of skill or chance or other entertainment; and
b. a processor for processing the application.
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Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
111 Claims
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1. A game server comprising:
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a. a memory for storing an application for conducting one or more real-time games of skill or chance or other entertainment in connection with a televised sports event, the application configured for; i. communicating with a plurality of devices grouped into a plurality of cohorts, wherein each cohort constitutes participants in one of the real-time games of skill or chance or other entertainment; and ii. storing one or more files related to the one or more real-time games of skill or chance or other entertainment; iii. simultaneously transmitting the one or more files to each of the devices within a cohort, wherein the devices within the cohort receive a broadcast of the televised sports event with a plurality of latencies; iv. sending one or more lockout signals at one or more appropriate times based on a measured amount of delay to prevent users from submitting one or more responses to the one or more real time games of skill or chance or other entertainment; and b. a processor for processing the application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80)
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81. A game server comprising:
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a. a memory for storing an application, the application configured for; i. communicating with a plurality of devices grouped into a set of cohorts, wherein each cohort constitutes participants in one or more real-time games of skill or chance or other entertainment; ii. storing one or more files related to the one or more real-time games of skill or chance or other entertainment; iii. simultaneously transmitting the one or more files to each of the devices within a cohort, wherein the devices within the cohort receive a broadcast of one or more televised sports events with a plurality of latencies; and iv. sending one or more lockout signals at one or more appropriate times based on a measured amount of delay to prevent users from submitting a response to the real-time game of skill or chance or other entertainment, wherein a first cohort of the set of cohorts is watching a first televised sports event, and a second cohort of the set of cohorts is watching a second televised sports event; and b. a processor for processing the application. - View Dependent Claims (82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111)
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Specification